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// This file is part of the 64k demo project.
// It declares the FlashEffect - brief white flash on beat hits.

#pragma once

#include "gpu/effect.h"
#include "gpu/gpu.h"

class FlashEffect : public PostProcessEffect {
 public:
  FlashEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
  void render(WGPURenderPassEncoder pass, float time, float beat,
              float intensity, float aspect_ratio) override;
  void update_bind_group(WGPUTextureView input_view) override;

 private:
  float flash_intensity_ = 0.0f;
};