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path: root/src/gpu/effects/flash_cube_effect.h
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// This file is part of the 64k demo project.
// It implements a flashing cube effect with Perlin noise texture.
// The cube is large and we're inside it, flashing in sync with the beat.

#pragma once
#include "3d/camera.h"
#include "3d/renderer.h"
#include "3d/scene.h"
#include "gpu/effect.h"
#include "gpu/texture_manager.h"

class FlashCubeEffect : public Effect {
 public:
  FlashCubeEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
  void init(MainSequence* demo) override;
  void resize(int width, int height) override;
  void render(WGPURenderPassEncoder pass, float time, float beat,
              float intensity, float aspect_ratio) override;

 private:
  Renderer3D renderer_;
  TextureManager texture_manager_;
  Scene scene_;
  Camera camera_;
  int width_ = 1280;
  int height_ = 720;
  float last_beat_ = 0.0f;
  float flash_intensity_ = 0.0f;
};