1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
// This file is part of the 64k demo project.
// It implements the DistortEffect.
#include "gpu/demo_effects.h"
#include "gpu/gpu.h"
// --- DistortEffect ---
DistortEffect::DistortEffect(const GpuContext& ctx)
: DistortEffect(ctx, DistortParams()) {
}
DistortEffect::DistortEffect(const GpuContext& ctx, const DistortParams& params)
: PostProcessEffect(ctx), params_(params) {
params_buffer_.init(ctx_.device);
pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format,
distort_shader_wgsl);
}
void DistortEffect::render(WGPURenderPassEncoder pass,
const CommonPostProcessUniforms& uniforms) {
// Populate CommonPostProcessUniforms
uniforms_.update(ctx_.queue, uniforms);
// Populate DistortParams
const DistortParams distort_p = {
.strength = params_.strength,
.speed = params_.speed,
};
params_buffer_.update(ctx_.queue, distort_p);
PostProcessEffect::render(pass, uniforms);
}
void DistortEffect::update_bind_group(WGPUTextureView v) {
pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_.get(), params_buffer_);
}
|