summaryrefslogtreecommitdiff
path: root/src/gpu/effects/distort_effect.cc
blob: 589cdff61397d0486cf2e6396bdf485334f1ed69 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
// This file is part of the 64k demo project.
// It implements the DistortEffect.

#include "gpu/demo_effects.h"
#include "gpu/gpu.h"

// --- DistortEffect ---
DistortEffect::DistortEffect(const GpuContext& ctx)
    : DistortEffect(ctx, DistortParams()) {}

DistortEffect::DistEffect(const GpuContext& ctx, const DistortParams& params)
    : PostProcessEffect(ctx), params_(params) {
  uniforms_ = gpu_create_buffer(ctx_.device, sizeof(DistortUniforms),
                                WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
  pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format,
                                           distort_shader_wgsl);
}

void DistortEffect::render(WGPURenderPassEncoder pass, float t, float b,
                           float i, float a) {
  DistortUniforms u = {
      .time = t,
      .beat = b,
      .intensity = i,
      .aspect_ratio = a,
      .width = (float)width_,
      .height = (float)height_,
      .strength = params_.strength,
      .speed = params_.speed,
  };
  wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, &u, sizeof(u));
  PostProcessEffect::render(pass, t, b, i, a);
}

void DistortEffect::update_bind_group(WGPUTextureView v) {
  pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_);
}