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// CNN post-processing effect header
// Multi-layer neural network stylization
#pragma once
#include "gpu/effect.h"
#include "gpu/uniform_helper.h"
struct CNNLayerParams {
int layer_index;
float blend_amount; // Blend: mix(input, output, blend_amount)
float _pad[2];
};
static_assert(sizeof(CNNLayerParams) == 16);
struct CNNEffectParams {
int layer_index = 0; // Which layer to render (0-based)
int total_layers = 1; // Total number of layers in the CNN
float blend_amount = 1.0f; // Final blend with original input
};
class CNNEffect : public PostProcessEffect {
public:
explicit CNNEffect(const GpuContext& ctx);
explicit CNNEffect(const GpuContext& ctx, const CNNEffectParams& params);
void init(MainSequence* demo) override;
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
void update_bind_group(WGPUTextureView input_view) override;
// Layer 0 needs framebuffer capture for original input
bool needs_framebuffer_capture() const override {
return layer_index_ == 0;
}
private:
int layer_index_;
int total_layers_;
float blend_amount_;
WGPUTextureView input_view_;
WGPUTextureView original_view_;
UniformBuffer<CNNLayerParams> params_buffer_;
WGPUBindGroup bind_group_;
MainSequence* demo_ = nullptr;
};
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