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// This file is part of the 64k demo project.
// It includes all concrete effects used in the demo.
#pragma once
// Core 3D
#include "3d/camera.h"
#include "3d/renderer.h"
#include "3d/scene.h"
// Base effect classes
#include "effect.h"
#include "gpu/post_process_helper.h"
#include "gpu/shaders.h"
#include "gpu/texture_manager.h"
#include "gpu/uniform_helper.h"
// Individual Effect Headers
#include "effects/chroma_aberration_effect.h"
#include "effects/circle_mask_effect.h"
#include "effects/cnn_effect.h"
#include "effects/cnn_v2_effect.h"
#include "effects/distort_effect.h"
#include "effects/fade_effect.h"
#include "effects/flash_cube_effect.h"
#include "effects/flash_effect.h"
#include "effects/gaussian_blur_effect.h"
#include "effects/heptagon_effect.h"
#include "effects/hybrid_3d_effect.h"
#include "effects/moving_ellipse_effect.h"
#include "effects/particle_spray_effect.h"
#include "effects/particles_effect.h"
#include "effects/passthrough_effect.h"
#include "effects/rotating_cube_effect.h"
#include "effects/scene1_effect.h"
#include "effects/sdf_test_effect.h"
#include "effects/solarize_effect.h"
#include "effects/theme_modulation_effect.h"
#include "effects/vignette_effect.h"
#include <memory>
// Common particle definition is now in effects/particle_defs.h
// Auto-generated functions from sequence compiler
void LoadTimeline(MainSequence& main_seq, const GpuContext& ctx);
float GetDemoDuration();
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