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// This file is part of the 64k demo project.
// It includes all concrete effects used in the demo.

#pragma once

// Core 3D
#include "3d/camera.h"
#include "3d/renderer.h"
#include "3d/scene.h"

// Base effect classes (v2)
#include "gpu/effect.h"
#include "gpu/post_process_helper.h"
#include "gpu/sequence.h"
#include "gpu/shaders.h"
#include "gpu/texture_manager.h"
#include "gpu/uniform_helper.h"

// Individual Effect Headers (v2)
#include "effects/gaussian_blur_effect.h"
#include "effects/heptagon_effect.h"
#include "effects/hybrid3_d_effect.h"
#include "effects/particles_effect.h"
#include "effects/passthrough_effect.h"
#include "effects/peak_meter_effect.h"
#include "effects/placeholder_effect.h"
#include "effects/rotating_cube_effect.h"
#include "effects/flash_effect.h"
// TODO: Port CNN effects to v2
// #include "../../cnn_v1/src/cnn_v1_effect.h"
// #include "../../cnn_v2/src/cnn_v2_effect.h"

#include <memory>

// Auto-generated functions from sequence compiler v2
// See generated/timeline.h for:
//   - InitializeV2Sequences()
//   - GetActiveV2Sequence()
//   - RenderV2Timeline()