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// Auto-generated by seq_compiler. Do not edit.
#include "gpu/demo_effects.h"
#include "gpu/effect.h"
void LoadTimeline(MainSequence &main_seq, WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format) {
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format),
0.0f, 1000.0f, 0);
seq->add_effect(
std::make_shared<MovingEllipseEffect>(device, queue, format), 0.0f,
1000.0f, 1);
seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format),
0.0f, 1000.0f, 2);
seq->add_effect(
std::make_shared<ParticleSprayEffect>(device, queue, format), 0.0f,
1000.0f, 3);
main_seq.add_sequence(seq, 0.0f, 0);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format),
5.0f, 10.0f, 0);
seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format),
10.0f, 15.0f, 0);
seq->add_effect(std::make_shared<DistortEffect>(device, queue, format),
15.0f, 20.0f, 0);
seq->add_effect(
std::make_shared<ChromaAberrationEffect>(device, queue, format), 20.0f,
25.0f, 0);
main_seq.add_sequence(seq, 0.0f, 1);
}
}
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