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// This file is auto-generated by asset_packer.cc. Do not edit.

#pragma once
#include <cstdint>

enum class AssetId : uint16_t {
  ASSET_KICK_1 = 0,
  ASSET_SNARE_1 = 1,
  ASSET_CRASH_1 = 2,
  ASSET_LAST_ID = 3,
};
#include "util/asset_manager.h"

// Accessors to avoid static initialization order issues
const struct AssetRecord* GetAssetRecordTable();
size_t GetAssetCount();