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// This file is auto-generated by asset_packer.cc. Do not edit.

#include "util/asset_manager.h"
#include "test_assets.h"
namespace procedural { void gen_noise(uint8_t*, int, int, const float*, int); }
namespace procedural { void gen_grid(uint8_t*, int, int, const float*, int); }
namespace procedural { void make_periodic(uint8_t*, int, int, const float*, int); }

const size_t ASSET_SIZE_TEST_ASSET_1 = 101;
alignas(16) static const uint8_t ASSET_DATA_TEST_ASSET_1[] = {
    0x54, 0x68, 0x69, 0x73, 0x20, 0x69, 0x73, 0x20, 0x61, 0x20, 0x74, 0x65, 
    0x73, 0x74, 0x20, 0x61, 0x73, 0x73, 0x65, 0x74, 0x20, 0x66, 0x69, 0x6c, 
    0x65, 0x2e, 0x0a, 0x49, 0x74, 0x20, 0x63, 0x6f, 0x6e, 0x74, 0x61, 0x69, 
    0x6e, 0x73, 0x20, 0x73, 0x6f, 0x6d, 0x65, 0x20, 0x74, 0x65, 0x78, 0x74, 
    0x20, 0x64, 0x61, 0x74, 0x61, 0x20, 0x74, 0x6f, 0x20, 0x76, 0x65, 0x72, 
    0x69, 0x66, 0x79, 0x20, 0x74, 0x68, 0x65, 0x20, 0x61, 0x73, 0x73, 0x65, 
    0x74, 0x20, 0x70, 0x61, 0x63, 0x6b, 0x69, 0x6e, 0x67, 0x20, 0x73, 0x79, 
    0x73, 0x74, 0x65, 0x6d, 0x2e, 0x0a, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 
    0x37, 0x38, 0x39, 0x30, 0x0a, 0x00
};
const size_t ASSET_SIZE_NULL_ASSET = 0;
alignas(16) static const uint8_t ASSET_DATA_NULL_ASSET[] = {
    0x00
};
const size_t ASSET_SIZE_SHADER_SNIPPET_A = 65;
alignas(16) static const uint8_t ASSET_DATA_SHADER_SNIPPET_A[] = {
    0x2f, 0x2f, 0x20, 0x74, 0x65, 0x73, 0x74, 0x5f, 0x73, 0x6e, 0x69, 0x70, 
    0x70, 0x65, 0x74, 0x5f, 0x61, 0x2e, 0x77, 0x67, 0x73, 0x6c, 0x0a, 0x66, 
    0x6e, 0x20, 0x73, 0x6e, 0x69, 0x70, 0x70, 0x65, 0x74, 0x5f, 0x61, 0x28, 
    0x29, 0x20, 0x2d, 0x3e, 0x20, 0x66, 0x33, 0x32, 0x20, 0x7b, 0x0a, 0x20, 
    0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x31, 0x2e, 
    0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x00
};
const size_t ASSET_SIZE_SHADER_SNIPPET_B = 65;
alignas(16) static const uint8_t ASSET_DATA_SHADER_SNIPPET_B[] = {
    0x2f, 0x2f, 0x20, 0x74, 0x65, 0x73, 0x74, 0x5f, 0x73, 0x6e, 0x69, 0x70, 
    0x70, 0x65, 0x74, 0x5f, 0x62, 0x2e, 0x77, 0x67, 0x73, 0x6c, 0x0a, 0x66, 
    0x6e, 0x20, 0x73, 0x6e, 0x69, 0x70, 0x70, 0x65, 0x74, 0x5f, 0x62, 0x28, 
    0x29, 0x20, 0x2d, 0x3e, 0x20, 0x66, 0x33, 0x32, 0x20, 0x7b, 0x0a, 0x20, 
    0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x32, 0x2e, 
    0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x00
};
static const float ASSET_PROC_PARAMS_PROC_NOISE_256[] = {4321.000000, 8.000000};

static const char* ASSET_PROC_FUNC_STR_PROC_NOISE_256 = "gen_noise";

static const float ASSET_PROC_PARAMS_PROC_UNKNOWN[] = {0.000000};

static const char* ASSET_PROC_FUNC_STR_PROC_UNKNOWN = "gen_unknown_func";

static const float ASSET_PROC_PARAMS_PROC_FAIL[] = {-1337.000000, 8.000000};

static const char* ASSET_PROC_FUNC_STR_PROC_FAIL = "gen_noise";

const AssetRecord* GetAssetRecordTable() {
  static const AssetRecord assets[] = {
    { ASSET_DATA_TEST_ASSET_1, ASSET_SIZE_TEST_ASSET_1, false, nullptr, nullptr, 0 },
    { ASSET_DATA_NULL_ASSET, ASSET_SIZE_NULL_ASSET, false, nullptr, nullptr, 0 },
    { ASSET_DATA_SHADER_SNIPPET_A, ASSET_SIZE_SHADER_SNIPPET_A, false, nullptr, nullptr, 0 },
    { ASSET_DATA_SHADER_SNIPPET_B, ASSET_SIZE_SHADER_SNIPPET_B, false, nullptr, nullptr, 0 },
    { nullptr, 0, true, ASSET_PROC_FUNC_STR_PROC_NOISE_256, ASSET_PROC_PARAMS_PROC_NOISE_256, 2 },
    { nullptr, 0, true, ASSET_PROC_FUNC_STR_PROC_UNKNOWN, ASSET_PROC_PARAMS_PROC_UNKNOWN, 1 },
    { nullptr, 0, true, ASSET_PROC_FUNC_STR_PROC_FAIL, ASSET_PROC_PARAMS_PROC_FAIL, 2 },
  };
  return assets;
}

size_t GetAssetCount() {
  return 7;
}