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// This file is auto-generated by asset_packer.cc. Do not edit.

#pragma once
#include <cstdint>

enum class AssetId : uint16_t {
  ASSET_TEST_ASSET_1 = 0,
  ASSET_NULL_ASSET = 1,
  ASSET_SHADER_SNIPPET_A = 2,
  ASSET_SHADER_SNIPPET_B = 3,
  ASSET_PROC_NOISE_256 = 4,
  ASSET_LAST_ID = 5,
};
#include "util/asset_manager.h"

// Accessors to avoid static initialization order issues
const struct AssetRecord* GetAssetRecordTable();
size_t GetAssetCount();