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// This file is auto-generated by asset_packer.cc. Do not edit.
#pragma once
#include <cstdint>
enum class AssetId : uint16_t {
ASSET_TEST_ASSET_1 = 0,
ASSET_NULL_ASSET = 1,
ASSET_SHADER_SNIPPET_A = 2,
ASSET_SHADER_SNIPPET_B = 3,
ASSET_PROC_NOISE_256 = 4,
ASSET_PROC_UNKNOWN = 5,
ASSET_PROC_FAIL = 6,
ASSET_LAST_ID = 7,
};
#include "util/asset_manager.h"
// Accessors to avoid static initialization order issues
const struct AssetRecord* GetAssetRecordTable();
size_t GetAssetCount();
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