summaryrefslogtreecommitdiff
path: root/src/generated/assets.h
blob: 9e15d44b07f2b1886ae2a7634a51c78834de77ba (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
// This file is auto-generated by asset_packer.cc. Do not edit.

#pragma once
#include <cstdint>

enum class AssetId : uint16_t {
  ASSET_KICK_1 = 0,
  ASSET_KICK_2 = 1,
  ASSET_SNARE_1 = 2,
  ASSET_SNARE_2 = 3,
  ASSET_SNARE_3 = 4,
  ASSET_HIHAT_1 = 5,
  ASSET_HIHAT_2 = 6,
  ASSET_HIHAT_3 = 7,
  ASSET_CRASH_1 = 8,
  ASSET_RIDE_1 = 9,
  ASSET_SPLASH_1 = 10,
  ASSET_BASS_1 = 11,
  ASSET_BASS_2 = 12,
  ASSET_BASS_3 = 13,
  ASSET_NOISE_TEX = 14,
  ASSET_SHADER_RENDERER_3D = 15,
  ASSET_SHADER_COMMON_UNIFORMS = 16,
  ASSET_SHADER_SDF_PRIMITIVES = 17,
  ASSET_SHADER_LIGHTING = 18,
  ASSET_SHADER_RAY_BOX = 19,
  ASSET_SHADER_MAIN = 20,
  ASSET_SHADER_PARTICLE_COMPUTE = 21,
  ASSET_SHADER_PARTICLE_RENDER = 22,
  ASSET_SHADER_PASSTHROUGH = 23,
  ASSET_SHADER_ELLIPSE = 24,
  ASSET_SHADER_PARTICLE_SPRAY_COMPUTE = 25,
  ASSET_SHADER_GAUSSIAN_BLUR = 26,
  ASSET_SHADER_SOLARIZE = 27,
  ASSET_SHADER_DISTORT = 28,
  ASSET_SHADER_CHROMA_ABERRATION = 29,
  ASSET_SHADER_VISUAL_DEBUG = 30,
  ASSET_SHADER_SKYBOX = 31,
  ASSET_SHADER_MATH_SDF_SHAPES = 32,
  ASSET_SHADER_MATH_SDF_UTILS = 33,
  ASSET_SHADER_RENDER_SHADOWS = 34,
  ASSET_SHADER_RENDER_SCENE_QUERY_BVH = 35,
  ASSET_SHADER_RENDER_SCENE_QUERY_LINEAR = 36,
  ASSET_SHADER_RENDER_LIGHTING_UTILS = 37,
  ASSET_SHADER_MESH = 38,
  ASSET_MESH_CUBE = 39,
  ASSET_DODECAHEDRON = 40,
  ASSET_LAST_ID = 41,
};
#include "util/asset_manager.h"

// Accessors to avoid static initialization order issues
const struct AssetRecord* GetAssetRecordTable();
size_t GetAssetCount();