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// This file is auto-generated by asset_packer.cc. Do not edit.
#pragma once
#include <cstdint>
enum class AssetId : uint16_t {
ASSET_KICK_1 = 0,
ASSET_SNARE_1 = 1,
ASSET_HIHAT_1 = 2,
ASSET_NOISE_TEX = 3,
ASSET_LAST_ID = 4,
};
#include "util/asset_manager.h"
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