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// This file is part of the 64k demo project.
// It declares the WGSL shader strings and initialization function.

#pragma once

// Initializes the ShaderComposer with snippet assets.
void InitShaderComposer();

// Effect shaders
extern const char* passthrough_shader_wgsl;
extern const char* gaussian_blur_shader_wgsl;
extern const char* heptagon_shader_wgsl;
extern const char* particle_compute_wgsl;
extern const char* particle_render_wgsl;
extern const char* rotating_cube_wgsl;
extern const char* flash_shader_wgsl;
extern const char* scene1_shader_wgsl;
extern const char* scene2_shader_wgsl;
extern const char* scratch_shader_wgsl;
extern const char* ntsc_rgb_shader_wgsl;
extern const char* ntsc_yiq_shader_wgsl;

// CNN v3 G-buffer shaders
extern const char* gbuf_raster_wgsl;
extern const char* gbuf_pack_wgsl;

// CNN v3 inference shaders
extern const char* cnn_v3_enc0_wgsl;
extern const char* cnn_v3_enc1_wgsl;
extern const char* cnn_v3_bottleneck_wgsl;
extern const char* cnn_v3_dec1_wgsl;
extern const char* cnn_v3_dec0_wgsl;

// Compute shaders
extern const char* gen_noise_compute_wgsl;
extern const char* gen_perlin_compute_wgsl;
extern const char* gen_grid_compute_wgsl;
#if !defined(STRIP_GPU_COMPOSITE)
extern const char* gen_blend_compute_wgsl;
extern const char* gen_mask_compute_wgsl;
#endif