blob: dc67118037196d9bd09dfece6f9a39b7a3b25ddd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
// Scratch effect - film scratch overlay post-process
#pragma once
#include "effects/shaders.h"
#include "gpu/wgsl_effect.h"
struct Scratch : public WgslEffect {
Scratch(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
float end_time)
: WgslEffect(ctx, inputs, outputs, start_time, end_time,
scratch_shader_wgsl) {
}
};
|