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path: root/src/effects/scene2_effect.h
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// This file is part of the 64k demo project.
// Scene2 effect - ShaderToy conversion (scene)
// Generated by convert_shadertoy.py

#pragma once

#include "gpu/effect.h"
#include "gpu/wgpu_resource.h"

class Scene2Effect : public Effect {
 public:
  Scene2Effect(const GpuContext& ctx, const std::vector<std::string>& inputs,
               const std::vector<std::string>& outputs, float start_time,
               float end_time);

  void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
              NodeRegistry& nodes) override;

 private:
  RenderPipeline pipeline_;
  BindGroup bind_group_;
};