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// Placeholder effect v2 - temporary passthrough for unported effects
// TODO: Replace with actual effect implementations
#pragma once
#include "gpu/effect_v2.h"
#include "gpu/uniform_helper.h"
class PlaceholderEffectV2 : public EffectV2 {
public:
PlaceholderEffectV2(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs,
const char* placeholder_name = "UnknownEffect");
void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
NodeRegistry& nodes) override;
private:
WGPURenderPipeline pipeline_;
WGPUBindGroup bind_group_;
WGPUSampler sampler_;
UniformBuffer<UniformsSequenceParams> uniforms_buffer_;
const char* name_;
};
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