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// This file is part of the 64k demo project.
// It declares the ParticlesEffect.
#pragma once
#include "gpu/effect.h"
#include "gpu/gpu.h"
#include "gpu/uniform_helper.h"
#include <vector>
// Particle structure
static const int NUM_PARTICLES = 10000;
struct Particle {
float pos[4];
float vel[4];
float rot[4];
float color[4];
};
class Particles : public Effect {
public:
Particles(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
float end_time);
void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
NodeRegistry& nodes) override;
private:
ComputePass compute_pass_;
RenderPass render_pass_;
GpuBuffer particles_buffer_;
};
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