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path: root/src/effects/heptagon_effect.h
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// Heptagon effect v2 - scene rendering effect

#pragma once

#include "gpu/effect.h"
#include "gpu/uniform_helper.h"

class Heptagon : public Effect {
 public:
  Heptagon(const GpuContext& ctx, const std::vector<std::string>& inputs,
           const std::vector<std::string>& outputs, float start_time,
               float end_time);
  ~Heptagon();

  void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
              NodeRegistry& nodes) override;

 private:
  WGPURenderPipeline pipeline_;
  WGPUBindGroup bind_group_;
};