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// This file is part of the 64k demo project.
// It implements the HeptagonEffect.

#include "effects/heptagon_effect.h"
#include "gpu/gpu.h"
#include "gpu/shaders.h"
#include "util/mini_math.h"

// --- HeptagonEffect ---
HeptagonEffect::HeptagonEffect(const GpuContext& ctx) : Effect(ctx) {
  // uniforms_ is initialized by Effect base class
  ResourceBinding bindings[] = {
      {uniforms_.get(), WGPUBufferBindingType_Uniform}};
  pass_ = gpu_create_render_pass(ctx_.device, ctx_.format, main_shader_wgsl,
                                 bindings, 1);
  pass_.vertex_count = 21;
}
void HeptagonEffect::render(WGPURenderPassEncoder pass,
                            const CommonPostProcessUniforms& uniforms) {
  uniforms_.update(ctx_.queue, uniforms);
  wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline);
  wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr);
  wgpuRenderPassEncoderDraw(pass, pass_.vertex_count, 1, 0, 0);
}