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// Gaussian blur effect v2 - single-pass blur
// effect_params.p: x=strength(8.0), y=strength_audio(0.5), z=stretch(1.0)
#pragma once
#include "effects/shaders.h"
#include "gpu/wgsl_effect.h"
struct GaussianBlur : public WgslEffect {
GaussianBlur(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
float end_time)
: WgslEffect(ctx, inputs, outputs, start_time, end_time,
gaussian_blur_shader_wgsl, WGPULoadOp_Clear,
WgslEffectParams{{8.0f, 0.5f, 1.0f, 0.0f}, {}}) {}
};
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