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// This file is part of the 64k demo project.
// Implementation of WAV dump backend for debugging.
#include "wav_dump_backend.h"
#if !defined(STRIP_ALL)
#include <assert.h>
#include <stdio.h>
#include <string.h>
WavDumpBackend::WavDumpBackend()
: wav_file_(nullptr), samples_written_(0),
output_filename_("audio_dump.wav"), is_active_(false),
duration_sec_(0.0f) {
sample_buffer_.resize(kBufferSize);
}
WavDumpBackend::~WavDumpBackend() {
shutdown();
}
void WavDumpBackend::set_output_file(const char* filename) {
output_filename_ = filename;
}
void WavDumpBackend::init() {
// Open WAV file for writing
wav_file_ = fopen(output_filename_, "wb");
if (wav_file_ == nullptr) {
fprintf(stderr, "Error: Failed to open WAV file: %s\n", output_filename_);
return;
}
// Write placeholder header (we'll update it in shutdown())
write_wav_header(wav_file_, 0);
samples_written_ = 0;
printf("WAV dump backend initialized: %s\n", output_filename_);
}
void WavDumpBackend::start() {
is_active_ = true;
printf("WAV dump started (passive mode - frontend drives rendering)\n");
}
void WavDumpBackend::write_audio(const float* samples, int num_samples) {
if (!is_active_ || wav_file_ == nullptr) {
return;
}
// Convert float samples to int16 and write to WAV
for (int i = 0; i < num_samples; ++i) {
float sample = samples[i];
// Clamp to [-1.0, 1.0]
if (sample > 1.0f)
sample = 1.0f;
if (sample < -1.0f)
sample = -1.0f;
const int16_t sample_i16 = (int16_t)(sample * 32767.0f);
fwrite(&sample_i16, sizeof(int16_t), 1, wav_file_);
}
samples_written_ += num_samples;
}
void WavDumpBackend::shutdown() {
if (wav_file_ != nullptr) {
// Update header with final sample count
update_wav_header();
fclose(wav_file_);
wav_file_ = nullptr;
const float duration_sec = (float)samples_written_ / (kSampleRate * 2);
printf("WAV file written: %s (%.2f seconds, %zu samples)\n",
output_filename_, duration_sec, samples_written_);
}
is_active_ = false;
}
void WavDumpBackend::write_wav_header(FILE* file, uint32_t num_samples) {
// WAV file header structure
// Reference: http://soundfile.sapp.org/doc/WaveFormat/
const uint32_t num_channels = 2; // Stereo (matches miniaudio config)
const uint32_t sample_rate = kSampleRate;
const uint32_t bits_per_sample = 16;
const uint32_t byte_rate = sample_rate * num_channels * bits_per_sample / 8;
const uint16_t block_align = num_channels * bits_per_sample / 8;
const uint32_t data_size = num_samples * num_channels * bits_per_sample / 8;
// RIFF header
fwrite("RIFF", 1, 4, file);
const uint32_t chunk_size = 36 + data_size;
fwrite(&chunk_size, 4, 1, file);
fwrite("WAVE", 1, 4, file);
// fmt subchunk
fwrite("fmt ", 1, 4, file);
const uint32_t subchunk1_size = 16;
fwrite(&subchunk1_size, 4, 1, file);
const uint16_t audio_format = 1; // PCM
fwrite(&audio_format, 2, 1, file);
fwrite(&num_channels, 2, 1, file);
fwrite(&sample_rate, 4, 1, file);
fwrite(&byte_rate, 4, 1, file);
fwrite(&block_align, 2, 1, file);
fwrite(&bits_per_sample, 2, 1, file);
// data subchunk header
fwrite("data", 1, 4, file);
fwrite(&data_size, 4, 1, file);
}
void WavDumpBackend::update_wav_header() {
if (wav_file_ == nullptr)
return;
// Seek to beginning and rewrite header with actual sample count
fseek(wav_file_, 0, SEEK_SET);
write_wav_header(wav_file_, samples_written_);
}
#endif /* !defined(STRIP_ALL) */
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