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// This file is part of the 64k demo project.
// Implementation of WAV dump backend for debugging.

#include "wav_dump_backend.h"

#if !defined(STRIP_ALL)

#include <assert.h>
#include <stdio.h>
#include <string.h>

WavDumpBackend::WavDumpBackend()
    : wav_file_(nullptr), samples_written_(0),
      output_filename_("audio_dump.wav"), is_active_(false),
      duration_sec_(0.0f) {
  sample_buffer_.resize(kBufferSize);
}

WavDumpBackend::~WavDumpBackend() {
  shutdown();
}

void WavDumpBackend::set_output_file(const char* filename) {
  output_filename_ = filename;
}

void WavDumpBackend::init() {
  // Open WAV file for writing
  wav_file_ = fopen(output_filename_, "wb");
  if (wav_file_ == nullptr) {
    fprintf(stderr, "Error: Failed to open WAV file: %s\n", output_filename_);
    return;
  }

  // Write placeholder header (we'll update it in shutdown())
  write_wav_header(wav_file_, 0);

  samples_written_ = 0;
  printf("WAV dump backend initialized: %s\n", output_filename_);
}

void WavDumpBackend::start() {
  is_active_ = true;
  printf("WAV dump started (passive mode - frontend drives rendering)\n");
}

void WavDumpBackend::write_audio(const float* samples, int num_samples) {
  if (!is_active_ || wav_file_ == nullptr) {
    return;
  }

  // Convert float samples to int16 and write to WAV
  for (int i = 0; i < num_samples; ++i) {
    float sample = samples[i];

    // Clamp to [-1.0, 1.0]
    if (sample > 1.0f)
      sample = 1.0f;
    if (sample < -1.0f)
      sample = -1.0f;

    const int16_t sample_i16 = (int16_t)(sample * 32767.0f);
    fwrite(&sample_i16, sizeof(int16_t), 1, wav_file_);
  }

  samples_written_ += num_samples;
}

void WavDumpBackend::shutdown() {
  if (wav_file_ != nullptr) {
    // Update header with final sample count
    update_wav_header();
    fclose(wav_file_);
    wav_file_ = nullptr;

    const float duration_sec = (float)samples_written_ / (kSampleRate * 2);
    printf("WAV file written: %s (%.2f seconds, %zu samples)\n",
           output_filename_, duration_sec, samples_written_);
  }

  is_active_ = false;
}

void WavDumpBackend::write_wav_header(FILE* file, uint32_t num_samples) {
  // WAV file header structure
  // Reference: http://soundfile.sapp.org/doc/WaveFormat/

  const uint32_t num_channels = 2; // Stereo (matches miniaudio config)
  const uint32_t sample_rate = kSampleRate;
  const uint32_t bits_per_sample = 16;
  const uint32_t byte_rate = sample_rate * num_channels * bits_per_sample / 8;
  const uint16_t block_align = num_channels * bits_per_sample / 8;
  const uint32_t data_size = num_samples * num_channels * bits_per_sample / 8;

  // RIFF header
  fwrite("RIFF", 1, 4, file);
  const uint32_t chunk_size = 36 + data_size;
  fwrite(&chunk_size, 4, 1, file);
  fwrite("WAVE", 1, 4, file);

  // fmt subchunk
  fwrite("fmt ", 1, 4, file);
  const uint32_t subchunk1_size = 16;
  fwrite(&subchunk1_size, 4, 1, file);
  const uint16_t audio_format = 1; // PCM
  fwrite(&audio_format, 2, 1, file);
  fwrite(&num_channels, 2, 1, file);
  fwrite(&sample_rate, 4, 1, file);
  fwrite(&byte_rate, 4, 1, file);
  fwrite(&block_align, 2, 1, file);
  fwrite(&bits_per_sample, 2, 1, file);

  // data subchunk header
  fwrite("data", 1, 4, file);
  fwrite(&data_size, 4, 1, file);
}

void WavDumpBackend::update_wav_header() {
  if (wav_file_ == nullptr)
    return;

  // Seek to beginning and rewrite header with actual sample count
  fseek(wav_file_, 0, SEEK_SET);
  write_wav_header(wav_file_, samples_written_);
}

#endif /* !defined(STRIP_ALL) */