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#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
#include <math.h>
static ma_device device;
static float phase = 0.0f;
static void audio_callback(ma_device*, void* output, const void*, ma_uint32 frames) {
int16_t* out = (int16_t*)output;
const float freq = 440.0f;
const float sr = 32000.0f;
for (ma_uint32 i = 0; i < frames; i++) {
float s = sinf(phase) * 0.2f;
phase += 2.0f * 3.14159265f * freq / sr;
if (phase > 2.0f * 3.14159265f) phase -= 2.0f * 3.14159265f;
out[i] = (int16_t)(s * 32767.0f);
}
}
void audio_init() {
ma_device_config cfg = ma_device_config_init(ma_device_type_playback);
cfg.playback.format = ma_format_s16;
cfg.playback.channels = 1;
cfg.sampleRate = 32000;
cfg.dataCallback = audio_callback;
ma_device_init(nullptr, &cfg, &device);
ma_device_start(&device);
}
void audio_update() {}
void audio_shutdown() { ma_device_uninit(&device); }
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