summaryrefslogtreecommitdiff
path: root/src/audio/audio.cc
blob: 6ee9782fa334384f57b565f1482c427f040e5e2a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
// This file is part of the 64k demo project.
// It manages the low-level audio device and high-level audio state.
// Now uses backend abstraction for testability.

#include "audio.h"
#include "audio_backend.h"
#include "miniaudio_backend.h"
#include "synth.h"
#include "util/asset_manager.h"

#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"

#include <stdio.h>

// Global backend pointer for audio abstraction
static AudioBackend* g_audio_backend = nullptr;
static MiniaudioBackend g_default_backend;
static bool g_using_default_backend = false;

#if !defined(STRIP_ALL)
// Allow tests to inject a custom backend
void audio_set_backend(AudioBackend* backend) {
  g_audio_backend = backend;
}

// Get current backend (for tests)
AudioBackend* audio_get_backend() {
  return g_audio_backend;
}
#endif /* !defined(STRIP_ALL) */

int register_spec_asset(AssetId id) {
  size_t size;
  const uint8_t* data = GetAsset(id, &size);
  if (!data || size < sizeof(SpecHeader))
    return -1;

  const SpecHeader* header = (const SpecHeader*)data;
  const float* spectral_data = (const float*)(data + sizeof(SpecHeader));

  Spectrogram spec;
  spec.spectral_data_a = spectral_data;
  spec.spectral_data_b = spectral_data; // No double-buffer for static assets
  spec.num_frames = header->num_frames;

  return synth_register_spectrogram(&spec);
}

void audio_init() {
  synth_init();

  // Use default backend if none set
  if (g_audio_backend == nullptr) {
    g_audio_backend = &g_default_backend;
    g_using_default_backend = true;
  }

  g_audio_backend->init();
}

void audio_start() {
  if (g_audio_backend == nullptr) {
    printf("Cannot start: audio not initialized.\n");
    return;
  }
  g_audio_backend->start();
}

#if !defined(STRIP_ALL)
void audio_render_silent(float duration_sec) {
  const int sample_rate = 32000;
  const int chunk_size = 512;
  int total_frames = (int)(duration_sec * sample_rate);
  float buffer[chunk_size * 2]; // Stereo

  while (total_frames > 0) {
    int frames_to_render =
        (total_frames > chunk_size) ? chunk_size : total_frames;
    synth_render(buffer, frames_to_render);
    total_frames -= frames_to_render;

    // Notify backend of frames rendered (for mock tracking)
    if (g_audio_backend != nullptr) {
      g_audio_backend->on_frames_rendered(frames_to_render);
    }
  }
}
#endif /* !defined(STRIP_ALL) */

void audio_update() {
}

void audio_shutdown() {
  if (g_audio_backend != nullptr) {
    g_audio_backend->shutdown();
  }
  synth_shutdown();

  // Clear backend pointer if using default
  if (g_using_default_backend) {
    g_audio_backend = nullptr;
    g_using_default_backend = false;
  }
}