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#pragma once
#include "3d/scene.h"
#include <cstddef>
#include <cstdint>
// SceneLoader handles parsing of binary scene files (.bin) exported from
// Blender. It populates a Scene object with objects, lights, and cameras.
class SceneLoader {
public:
// Loads a scene from a binary buffer.
// Returns true on success, false on failure (e.g., invalid magic, version
// mismatch).
static bool LoadScene(Scene& scene, const uint8_t* data, size_t size);
};
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