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#pragma once

#include "3d/scene.h"
#include <cstdint>
#include <cstddef>

// SceneLoader handles parsing of binary scene files (.bin) exported from Blender.
// It populates a Scene object with objects, lights, and cameras.
class SceneLoader {
 public:
  // Loads a scene from a binary buffer.
  // Returns true on success, false on failure (e.g., invalid magic, version mismatch).
  static bool LoadScene(Scene& scene, const uint8_t* data, size_t size);
};