blob: c4fb9e96dfcccc8f9b2ba2a926edbb93f34ca269 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
#pragma once
#include "3d/scene.h"
#include <cstddef>
#include <cstdint>
namespace SceneLoader {
// Loads a scene from a binary buffer.
// Returns true on success, false on failure (e.g., invalid magic, version
// mismatch).
bool LoadScene(Scene& scene, const uint8_t* data, size_t size);
} // namespace SceneLoader
|