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#pragma once

#include "3d/scene.h"
#include <cstddef>
#include <cstdint>

namespace SceneLoader {

// Loads a scene from a binary buffer.
// Returns true on success, false on failure (e.g., invalid magic, version
// mismatch).
bool LoadScene(Scene& scene, const uint8_t* data, size_t size);

} // namespace SceneLoader