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// This file is part of the 64k demo project.
// It defines the Scene container.
// Manages a collection of objects and lights.
#pragma once
#include "3d/object.h"
#include <vector>
class Scene {
public:
std::vector<Object3D> objects;
// std::vector<Light> lights; // Future
void add_object(const Object3D& obj) {
objects.push_back(obj);
}
void clear() {
objects.clear();
}
};
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