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# How To
Quick reference for common tasks.
---
## Building
### Workspace Selection
```bash
# Main demo (default)
cmake -S . -B build -DDEMO_WORKSPACE=main
cmake --build build -j4
./build/demo64k
# Test demo
cmake -S . -B build_test -DDEMO_WORKSPACE=test
cmake --build build_test -j4
./build_test/test_demo
```
### Debug Build
```bash
cmake -S . -B build
cmake --build build -j4
./build/demo64k
```
**CLI Options:**
- `--fullscreen` - Fullscreen mode
- `--resolution WxH` - Window resolution (e.g., 1920x1080)
- `--seek TIME` - Start at time (seconds)
- `--hot-reload` - Watch config files for changes
- `--dump-wav [FILE]` - Render audio to WAV file
- `--dump-wav-start TIME` - Start WAV dump at time (seeks first)
- `--dump-wav-duration TIME` - Limit WAV dump duration
### Production Builds
```bash
# Size-optimized (development)
cmake -B build -DDEMO_SIZE_OPT=ON && cmake --build build -j4
# 64k target (full checks, no debug)
cmake -B build -DDEMO_STRIP_ALL=ON && cmake --build build -j4
# Final release (no checks, absolute minimum)
./scripts/build_final.sh
```
### Developer Build
```bash
cmake -B build -DDEMO_BUILD_TESTS=ON -DDEMO_BUILD_TOOLS=ON
cmake --build build -j4
```
### Headless Testing
```bash
cmake -B build_headless -DDEMO_HEADLESS=ON && cmake --build build_headless -j4
./build_headless/demo64k --headless --duration 30
```
See `doc/HEADLESS_MODE.md`.
### Size Measurement
```bash
./scripts/measure_size.sh
```
Measures demo vs external library size. See `doc/SIZE_MEASUREMENT.md`.
---
## Testing
### Run All Tests
```bash
cmake -B build -DDEMO_BUILD_TESTS=ON
cmake --build build -j4
cd build && ctest
# OR: make run_all_tests
```
### Run Subsystem Tests
```bash
make run_audio_tests # Audio system tests
make run_gpu_tests # GPU/shader tests
make run_3d_tests # 3D rendering tests
make run_assets_tests # Asset system tests
make run_util_tests # Utility tests
```
### Run Specific Test
```bash
./build/test_synth
```
---
## Training
### CNN v1 (Legacy)
```bash
# Patch-based (recommended)
./cnn_v1/training/train_cnn.py \
--input training/input/ --target training/output/ \
--patch-size 32 --patches-per-image 64 --detector harris \
--layers 3 --kernel_sizes 3,5,3 --epochs 5000
# Export shaders
./cnn_v1/training/train_cnn.py --export-only checkpoints/checkpoint.pth
```
### CNN v2 Training
```bash
# Default pipeline (train → export → validate)
./cnn_v2/scripts/train_cnn_v2_full.sh
# Quick debug (1 layer, 5 epochs)
./cnn_v2/scripts/train_cnn_v2_full.sh --num-layers 1 --epochs 5
# Custom architecture
./cnn_v2/scripts/train_cnn_v2_full.sh --kernel-sizes 3,5,3 --epochs 500
# Validation only
./cnn_v2/scripts/train_cnn_v2_full.sh --validate
# All options
./cnn_v2/scripts/train_cnn_v2_full.sh --help
```
**Defaults:** 200 epochs, 3×3 kernels, 8→4→4 channels, patch-based (8×8). Outputs ~3.2 KB f16 weights.
**Manual export:**
```bash
./training/export_cnn_v2_weights.py checkpoints/checkpoint.pth \
--output-weights workspaces/main/cnn_v2_weights.bin
```
See `cnn_v2/docs/CNN_V2.md` for architecture details and web validation tool.
---
## Timeline
### Manual Editing
Edit `workspaces/main/timeline.seq`:
```text
SEQUENCE 0.0 0
EFFECT + HeptagonEffect 0.0 60.0 0
```
Rebuild to apply. See `doc/SEQUENCE.md`.
### Visual Editor
```bash
open tools/timeline_editor/index.html
```
Features: Drag/drop, beat-based editing, audio playback, waveform visualization, snap-to-beat. See `tools/timeline_editor/README.md`.
---
## Audio
### Rendering Audio to WAV
```bash
# Render full demo
./build/demo64k --dump-wav output.wav
# Render specific time range
./build/demo64k --dump-wav output.wav --dump-wav-start 10 --dump-wav-duration 5
# Render first 30 seconds
./build/demo64k --dump-wav output.wav --dump-wav-duration 30
```
### API Usage
```cpp
#include "audio/audio_engine.h"
audio_init();
static AudioEngine g_audio_engine;
g_audio_engine.init();
g_audio_engine.update(music_time);
g_audio_engine.shutdown();
audio_shutdown();
```
See `doc/TRACKER.md` for music system.
---
## Assets
Edit `workspaces/main/assets.txt`, then rebuild:
```bash
cmake --build build -j4
```
See `doc/ASSET_SYSTEM.md` and `doc/WORKSPACE_SYSTEM.md`.
---
## CNN Testing
### Offline Shader Validation
```bash
# CNN v2 (recommended, fully functional)
./build/cnn_test input.png output.png --cnn-version 2
# CNN v2 with runtime weight loading (loads layer config from .bin)
./build/cnn_test input.png output.png --weights checkpoints/checkpoint_epoch_100.pth.bin
# CNN v1 (produces incorrect output, debug only)
./build/cnn_test input.png output.png --cnn-version 1
# Adjust blend (0.0 = original, 1.0 = full CNN)
./build/cnn_test input.png output.png --cnn-version 2 --blend 0.5
# Debug hex dump (first 8 pixels)
./build/cnn_test input.png output.png --cnn-version 2 --debug-hex
```
**Status:**
- **CNN v2:** ✅ Fully functional, matches CNNv2Effect
- **CNN v1:** ⚠️ Produces incorrect output, use CNNv1Effect in demo for validation
**Note:** `--weights` loads layer count and kernel sizes from the binary file, overriding `--layers` and forcing CNN v2.
See `cnn_v1/docs/CNN_TEST_TOOL.md` for full documentation.
---
## Modifying Build System
- **Add build option:** Edit `cmake/DemoOptions.cmake`
- **Add source files:** Edit `cmake/DemoSourceLists.cmake`
- **Add test:** Edit `cmake/DemoTests.cmake`
- **Add tool:** Edit `cmake/DemoTools.cmake`
- **Add library:** Edit `cmake/DemoLibraries.cmake`
See `doc/CMAKE_MODULES.md` for full architecture and shared macros.
---
## Additional Documentation
- **Build System:** `doc/BUILD.md` - Multi-platform, size optimization
- **CMake Modules:** `doc/CMAKE_MODULES.md` - Module architecture, shared macros
- **Tools:** `doc/TOOLS_REFERENCE.md` - spectool, coverage, Windows cross-compile
- **Shaders:** `doc/SEQUENCE.md` - Timeline format, shader parameters
- **3D:** `doc/3D.md` - Hybrid rendering, scene format
- **Hot Reload:** `doc/HOT_RELOAD.md` - Debug file watching
|