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// Sequence v2 uniform structure for WGSL shaders
// Matches UniformsSequenceParams in sequence_v2.h
struct UniformsSequenceParams {
resolution: vec2<f32>,
aspect_ratio: f32,
time: f32,
beat_time: f32,
beat_phase: f32,
audio_intensity: f32,
_pad: f32,
};
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