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path: root/common/shaders/sequence_uniforms.wgsl
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// Sequence v2 uniform structure for WGSL shaders
// Matches UniformsSequenceParams in sequence.h

struct UniformsSequenceParams {
    resolution: vec2<f32>,
    aspect_ratio: f32,
    time: f32,
    beat_time: f32,
    beat_phase: f32,
    audio_intensity: f32,
    _pad: f32,
};