blob: d4d81396e95a9160d6b9610e670e1d186b201701 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
// GBufViewEffect: Visualizes G-buffer feature textures as a 4×5 channel grid.
// Inputs: feat_tex0 (rgba32uint, ch 0-7 f16), feat_tex1 (rgba32uint, ch 8-19 unorm8)
// Output: rgba8unorm tiled channel visualization (downscaled 4× per channel)
#pragma once
#include "gpu/effect.h"
#include "gpu/sequence.h"
#include "gpu/wgpu_resource.h"
class GBufViewEffect : public Effect {
public:
GBufViewEffect(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs,
float start_time, float end_time);
void render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) override;
private:
RenderPipeline pipeline_;
BindGroup bind_group_;
};
|