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// CNN v3 — Encoder level 1
// AvgPool2x2(enc0) + Conv(4->8, 3x3, zero-pad) + FiLM + ReLU
//
// Input: enc0_tex (rgba16float, 4ch) full-res
// Output: enc1_out (rgba32uint, 8xf16) half-res (dispatch at half-res dims)
//
// Weight layout (f16, OIHW + bias):
// [0 .. 4*8*9) conv: w[out][in][ky][kx]
// [288 .. +8) bias: b[out]
#include "cnn_v3/common"
const ENC1_IN: u32 = 4u;
const ENC1_OUT: u32 = 8u;
struct Params {
weight_offset: u32,
_pad: vec3u,
gamma_lo: vec4f, // FiLM gamma ch 0-3
gamma_hi: vec4f, // FiLM gamma ch 4-7
beta_lo: vec4f, // FiLM beta ch 0-3
beta_hi: vec4f, // FiLM beta ch 4-7
}
@group(0) @binding(0) var enc0_tex: texture_2d<f32>;
@group(0) @binding(1) var<storage, read> weights: array<u32>;
@group(0) @binding(2) var<uniform> params: Params;
@group(0) @binding(3) var enc1_out: texture_storage_2d<rgba32uint, write>;
fn film_gamma(o: u32) -> f32 {
if (o < 4u) { return params.gamma_lo[o]; }
return params.gamma_hi[o - 4u];
}
fn film_beta(o: u32) -> f32 {
if (o < 4u) { return params.beta_lo[o]; }
return params.beta_hi[o - 4u];
}
// Avg-pool 2x2 from enc0_tex at half-res coord hcoord.
// Returns zeros for OOB half-res coords (zero-padding for the conv).
fn load_enc0_avg(hcoord: vec2i, full_dims: vec2i) -> array<f32, 4> {
let half_dims = full_dims / 2;
if (hcoord.x < 0 || hcoord.y < 0 || hcoord.x >= half_dims.x || hcoord.y >= half_dims.y) {
return array<f32, 4>(0., 0., 0., 0.);
}
let base = hcoord * 2;
var s = vec4f(0.);
for (var dy: i32 = 0; dy < 2; dy++) {
for (var dx: i32 = 0; dx < 2; dx++) {
let fc = clamp(base + vec2i(dx, dy), vec2i(0), full_dims - vec2i(1));
s += textureLoad(enc0_tex, fc, 0);
}
}
let avg = s * 0.25;
return array<f32, 4>(avg.x, avg.y, avg.z, avg.w);
}
@compute @workgroup_size(8, 8)
fn enc1_main(@builtin(global_invocation_id) id: vec3u) {
let full_dims = vec2i(textureDimensions(enc0_tex));
let half_dims = full_dims / 2;
let coord = vec2i(id.xy);
if (coord.x >= half_dims.x || coord.y >= half_dims.y) { return; }
let wo = params.weight_offset;
var out: array<f32, ENC1_OUT>;
for (var o: u32 = 0u; o < ENC1_OUT; o++) {
var sum = get_w(wo, ENC1_OUT * ENC1_IN * 9u + o); // bias
for (var ky: i32 = -1; ky <= 1; ky++) {
for (var kx: i32 = -1; kx <= 1; kx++) {
let feat = load_enc0_avg(coord + vec2i(kx, ky), full_dims);
let ki = u32(ky + 1) * 3u + u32(kx + 1);
for (var i: u32 = 0u; i < ENC1_IN; i++) {
sum += get_w(wo, o * ENC1_IN * 9u + i * 9u + ki) * feat[i];
}
}
}
out[o] = max(0.0, film_gamma(o) * sum + film_beta(o));
}
textureStore(enc1_out, coord, vec4u(
pack2x16float(vec2f(out[0], out[1])),
pack2x16float(vec2f(out[2], out[3])),
pack2x16float(vec2f(out[4], out[5])),
pack2x16float(vec2f(out[6], out[7]))
));
}
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