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# Uniform Buffer Validation
# Extracted from main CMakeLists.txt
# Sub-task 7: Integrate validation tool into CI/build system
# Ensure the Python validation script is available
add_custom_target(validate_uniforms_script ALL DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/tools/validate_uniforms.py)
# Find all WGSL files recursively in src/gpu
file(GLOB WGSL_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/*.wgsl ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/**/*.wgsl)
# List of C++ files containing uniform struct definitions and shader code (v2)
# Add more C++ files here if new effects with structs are added.
set(VALIDATION_CPP_FILES
${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/post_process_helper.h
${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/demo_effects.h
${CMAKE_CURRENT_SOURCE_DIR}/src/effects/heptagon_effect_v2.cc
${CMAKE_CURRENT_SOURCE_DIR}/src/effects/gaussian_blur_effect_v2.cc
${CMAKE_CURRENT_SOURCE_DIR}/src/effects/passthrough_effect_v2.cc
${CMAKE_CURRENT_SOURCE_DIR}/src/effects/placeholder_effect_v2.cc
${CMAKE_CURRENT_SOURCE_DIR}/src/effects/particles_effect_v2.cc
${CMAKE_CURRENT_SOURCE_DIR}/src/effects/rotating_cube_effect_v2.cc
${CMAKE_CURRENT_SOURCE_DIR}/src/effects/hybrid3_d_effect_v2.cc
)
# Add custom command to run the validator
# It depends on the script itself, WGSL files, and the C++ files being validated.
# Outputting a flag file to signal completion.
set(VALIDATION_FLAG ${CMAKE_CURRENT_BINARY_DIR}/uniform_validation_complete.flag)
add_custom_command(
OUTPUT ${VALIDATION_FLAG}
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/tools/validate_uniforms.py ${VALIDATION_FLAG}
COMMAND python3 ${CMAKE_CURRENT_SOURCE_DIR}/tools/validate_uniforms.py ${CMAKE_CURRENT_SOURCE_DIR}/workspaces/main/shaders ${VALIDATION_CPP_FILES}
DEPENDS validate_uniforms_script ${WGSL_FILES} ${VALIDATION_CPP_FILES}
COMMENT "Validating uniform buffer sizes and alignments..."
)
# Add custom target that depends on the validation output flag
add_custom_target(validate_uniforms ALL DEPENDS ${VALIDATION_FLAG})
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