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# Samples: name, freq, duration, amp, attack, harmonics, harmonic_decay (for generated)
# OR SAMPLE ASSET_ASSETID (for assets)
SAMPLE kick, 50, 0.2, 1.0, 0.01, 1, 0.5
SAMPLE snare, 200, 0.2, 0.8, 0.01, 5, 0.7
SAMPLE hihat, 1000, 0.05, 0.3, 0.005, 10, 0.4
SAMPLE ASSET_KICK_1
SAMPLE ASSET_SNARE_1
SAMPLE ASSET_HIHAT_1
# Patterns: beat, sample, volume, pan
PATTERN drum_loop
0.0, ASSET_KICK_1, 1.0, 0.0
1.0, ASSET_SNARE_1, 0.7, 0.0
2.0, ASSET_KICK_1, 1.0, 0.0
2.5, ASSET_KICK_1, 0.6, 0.2
3.0, ASSET_SNARE_1, 0.7, 0.0
PATTERN hihat_roll
0.0, ASSET_HIHAT_1, 0.5, -0.5
0.5, ASSET_HIHAT_1, 0.4, 0.5
1.0, ASSET_HIHAT_1, 0.5, -0.5
1.5, ASSET_HIHAT_1, 0.4, 0.5
2.0, ASSET_HIHAT_1, 0.5, -0.5
2.5, ASSET_HIHAT_1, 0.4, 0.5
3.0, ASSET_HIHAT_1, 0.5, -0.5
3.5, ASSET_HIHAT_1, 0.4, 0.5
PATTERN em_melody
0.0, E4, 0.7, 0.0
0.5, G4, 0.7, 0.1
1.0, B4, 0.7, -0.1
1.5, D5, 0.7, 0.2
2.0, E5, 0.7, -0.2
2.5, D5, 0.7, 0.1
3.0, B4, 0.7, 0.0
3.5, G4, 0.7, -0.1
# Score: time_sec, pattern_name
SCORE
0.0, drum_loop
0.0, hihat_roll
0.0, em_melody
4.0, drum_loop
4.0, hihat_roll
4.0, em_melody
8.0, drum_loop
8.0, hihat_roll
8.0, em_melody
12.0, drum_loop
12.0, hihat_roll
12.0, em_melody
16.0, drum_loop
16.0, em_melody
20.0, drum_loop
20.0, hihat_roll
20.0, em_melody
24.0, drum_loop
24.0, em_melody
28.0, drum_loop
28.0, hihat_roll
28.0, em_melody
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