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# Enhanced Demo Track - Progressive buildup with varied percussion
# Features acceleration/deceleration with diverse samples and melodic progression
#
# TIMING: Unit-less (1 unit = 4 beats at 120 BPM = 2 seconds)
# Pattern events use unit-less time (0.0-1.0 for 4-beat pattern)
# Score triggers use unit-less time
SAMPLE ASSET_KICK_1
SAMPLE ASSET_KICK_2
SAMPLE ASSET_KICK_2
SAMPLE ASSET_SNARE_1
SAMPLE ASSET_SNARE_2
SAMPLE ASSET_SNARE_3
SAMPLE ASSET_SNARE_3
SAMPLE ASSET_HIHAT_1
SAMPLE ASSET_HIHAT_2
SAMPLE ASSET_HIHAT_3
SAMPLE ASSET_HIHAT_3
SAMPLE ASSET_CRASH_1
SAMPLE ASSET_RIDE_1
SAMPLE ASSET_SPLASH_1
SAMPLE ASSET_BASS_1
# === KICK PATTERNS ===
# Varied kicks for different sections
PATTERN kick_basic LENGTH 1.0
0.00, ASSET_KICK_1, 1.0, 0.0
0.50, ASSET_KICK_1, 1.0, 0.0
# 2.5, ASSET_KICK_2, 0.7, -0.2
PATTERN kick_varied LENGTH 1.0
0.00, ASSET_KICK_2, 1.0, 0.0
0.50, ASSET_KICK_3, 0.95, 0.0
# 2.5, ASSET_KICK_1, 0.7, 0.2
PATTERN kick_dense LENGTH 1.0
0.00, ASSET_KICK_1, 1.0, 0.0
0.12, ASSET_KICK_2, 0.6, -0.2
0.25, ASSET_KICK_3, 0.95, 0.0
0.38, ASSET_KICK_2, 0.6, 0.2
0.50, ASSET_KICK_1, 1.0, 0.0
0.62, ASSET_KICK_2, 0.6, -0.2
0.75, ASSET_KICK_3, 0.95, 0.0
0.88, ASSET_KICK_2, 0.6, 0.2
# === SNARE PATTERNS ===
# Louder snare for more punch
PATTERN snare_basic LENGTH 1.0
0.25, ASSET_SNARE_1, 1.1, 0.1
0.75, ASSET_SNARE_1, 1.1, 0.1
PATTERN snare_varied LENGTH 1.0
0.25, ASSET_SNARE_2, 1.05, -0.1
0.75, ASSET_SNARE_4, 1.1, 0.1
PATTERN snare_dense LENGTH 1.0
# 0.5, ASSET_SNARE_3, 0.9, 0.0
0.25, ASSET_SNARE_1, 1.1, 0.1
# 1.5, ASSET_SNARE_4, 0.85, 0.0
0.62, ASSET_SNARE_3, 0.9, 0.0
# 3.0, ASSET_SNARE_2, 1.05, 0.1
0.88, ASSET_SNARE_4, 0.85, 0.0
# === HIHAT PATTERNS ===
PATTERN hihat_basic LENGTH 1.0
0.00, ASSET_HIHAT_2, 0.7, -0.3
0.12, ASSET_HIHAT_1, 0.35, 0.3
0.25, ASSET_HIHAT_2, 0.7, -0.3
0.38, ASSET_HIHAT_1, 0.35, 0.3
0.50, ASSET_HIHAT_2, 0.7, -0.3
0.62, ASSET_HIHAT_1, 0.35, 0.3
0.75, ASSET_HIHAT_2, 0.7, -0.3
0.88, ASSET_HIHAT_1, 0.35, 0.3
PATTERN hihat_varied LENGTH 1.0
0.00, ASSET_HIHAT_3, 0.7, -0.3
0.12, ASSET_HIHAT_1, 0.35, 0.3
0.25, ASSET_HIHAT_4, 0.65, -0.2
0.38, ASSET_HIHAT_1, 0.35, 0.3
0.50, ASSET_HIHAT_3, 0.7, -0.3
0.62, ASSET_HIHAT_1, 0.35, 0.3
0.75, ASSET_HIHAT_4, 0.65, -0.2
0.88, ASSET_HIHAT_1, 0.35, 0.3
# === CYMBAL PATTERNS ===
# Crash for major transitions only
PATTERN crash LENGTH 1.0
0.00, ASSET_CRASH_1, 0.85, 0.0
# Ride for driving the beat (replaces most crashes)
PATTERN ride LENGTH 1.0
0.00, ASSET_RIDE_1, 0.75, 0.2
# Faster ride beat for intensity
PATTERN ride_fast LENGTH 1.0
0.00, ASSET_RIDE_1, 0.75, 0.2
0.12, ASSET_RIDE_1, 0.6, 0.2
0.25, ASSET_RIDE_1, 0.75, 0.2
0.38, ASSET_RIDE_1, 0.6, 0.2
0.50, ASSET_RIDE_1, 0.75, 0.2
0.62, ASSET_RIDE_1, 0.6, 0.2
0.75, ASSET_RIDE_1, 0.75, 0.2
0.88, ASSET_RIDE_1, 0.6, 0.2
# Splash for accent/variation
PATTERN splash LENGTH 1.0
0.00, ASSET_SPLASH_1, 0.7, -0.2
# === BASS PATTERNS ===
# Progressive bass introduction with reduced volumes
PATTERN bass_e_soft LENGTH 1.0
0.00, NOTE_E3, 0.4, 0.0
0.50, NOTE_E3, 0.35, 0.0
PATTERN bass_e LENGTH 1.0
0.00, NOTE_E3, 0.5, 0.0
0.25, NOTE_E3, 0.4, 0.0
0.50, NOTE_E3, 0.5, 0.0
0.62, NOTE_E3, 0.35, 0.0
0.75, NOTE_E3, 0.4, 0.0
PATTERN bass_eg LENGTH 1.0
0.00, NOTE_E3, 0.5, 0.0
0.25, NOTE_E3, 0.4, 0.0
0.50, NOTE_G3, 0.5, 0.0
0.75, NOTE_G3, 0.4, 0.0
PATTERN bass_progression LENGTH 1.0
0.00, NOTE_E3, 0.5, 0.0
0.25, NOTE_D3, 0.45, 0.0
0.50, NOTE_C2, 0.5, 0.0
0.75, NOTE_G3, 0.4, 0.0
# === SYNCOPATED BASS PATTERNS ===
# Punchy, syncopated bass with short notes for final section
PATTERN bass_synco_1 LENGTH 1.0
0.00, NOTE_E3, 0.6, 0.0
0.06, NOTE_E3, 0.5, 0.1
0.19, NOTE_E3, 0.55, -0.1
0.38, NOTE_E3, 0.5, 0.0
0.50, NOTE_E3, 0.6, 0.0
0.69, NOTE_G3, 0.55, 0.1
0.81, NOTE_E3, 0.5, 0.0
PATTERN bass_synco_2 LENGTH 1.0
0.00, NOTE_E3, 0.6, 0.0
0.12, NOTE_D3, 0.55, -0.1
0.31, NOTE_E3, 0.5, 0.1
0.44, NOTE_D3, 0.5, 0.0
0.50, NOTE_C2, 0.6, 0.0
0.62, NOTE_E3, 0.5, 0.1
0.75, NOTE_G3, 0.6, 0.0
0.88, NOTE_E3, 0.5, -0.1
PATTERN bass_synco_3 LENGTH 1.0
0.00, NOTE_E3, 0.65, 0.0
0.06, NOTE_E3, 0.5, 0.0
0.12, NOTE_E3, 0.55, 0.1
0.25, NOTE_G3, 0.6, 0.0
0.38, NOTE_E3, 0.5, -0.1
0.56, NOTE_D2, 0.55, 0.0
0.69, NOTE_E3, 0.5, 0.1
0.88, NOTE_E3, 0.55, 0.0
# === SCORE ===
SCORE
# Phase 1: Intro - Minimal setup (0-4s)
0.00, crash
0.00, kick_basic
0.00, hihat_basic
0.50, kick_basic
0.50, snare_basic
0.50, hihat_basic
# Phase 2: Build - Add variety (4-8s)
1.00, ride
1.00, kick_varied
1.00, snare_basic
1.00, hihat_varied
1.50, kick_varied
1.50, snare_varied
1.50, hihat_varied
# Phase 3: Introduce bass softly (8-12s)
2.00, splash
2.00, kick_basic
2.00, snare_basic
2.00, hihat_basic
2.00, bass_e_soft
2.50, kick_varied
2.50, snare_varied
2.50, hihat_varied
2.50, bass_e_soft
# Phase 4: Acceleration section (12-16s music time)
# tempo_scale accelerates from 1.0 to 2.0
3.00, ride
3.00, kick_basic
3.00, snare_basic
3.00, hihat_basic
3.00, bass_e
3.50, kick_varied
3.50, snare_varied
3.50, hihat_varied
3.50, bass_eg
# Phase 5: After acceleration reset - denser patterns (16-20s)
# tempo_scale = 1.0 with 2x denser patterns
4.00, crash
4.00, kick_dense
4.00, snare_dense
4.00, hihat_varied
4.00, bass_e
4.50, kick_dense
4.50, snare_dense
4.50, hihat_basic
4.50, bass_progression
# Phase 6: Continue buildup (20-24s)
5.00, ride
5.00, kick_dense
5.00, snare_dense
5.00, hihat_varied
5.00, bass_e
5.50, kick_dense
5.50, snare_dense
5.50, hihat_basic
5.50, bass_eg
# Phase 7: Slow-down section (24-28s music time)
# tempo_scale decelerates from 1.0 to 0.5
6.00, splash
6.00, kick_dense
6.00, snare_dense
6.00, hihat_varied
6.00, bass_progression
6.50, kick_dense
6.50, snare_dense
6.50, hihat_basic
6.50, bass_e
# Phase 8: Build to break (28-31s)
7.00, ride_fast
7.00, kick_basic
7.00, snare_varied
7.00, hihat_varied
7.00, bass_eg
7.50, kick_varied
7.50, snare_basic
7.50, hihat_basic
7.50, bass_progression
# DRAMATIC BREAK: 1 beat of silence before climax (31-32s)
7.75, hihat_basic
# Phase 9: CLIMAX - Punchy syncopated bass with fast ride (32-36s)
8.00, crash
8.00, ride_fast
8.00, kick_dense
8.00, snare_dense
8.00, hihat_varied
8.00, bass_synco_1
8.50, ride_fast
8.50, kick_dense
8.50, snare_dense
8.50, hihat_basic
8.50, bass_synco_2
# Phase 10: Final push with syncopation (36-38s)
9.00, ride_fast
9.00, kick_dense
9.00, snare_dense
9.00, hihat_varied
9.00, bass_synco_3
# Ending
9.50, crash
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