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# Enhanced Demo Track - Progressive buildup with varied percussion
# Features acceleration/deceleration with diverse samples and melodic progression
# Import expanded drum kit
SAMPLE ASSET_KICK_1
SAMPLE ASSET_KICK_2
SAMPLE ASSET_KICK_3
SAMPLE ASSET_SNARE_1
SAMPLE ASSET_SNARE_2
SAMPLE ASSET_SNARE_3
SAMPLE ASSET_SNARE_4
SAMPLE ASSET_HIHAT_1
SAMPLE ASSET_HIHAT_2
SAMPLE ASSET_HIHAT_3
SAMPLE ASSET_HIHAT_4
SAMPLE ASSET_CRASH_1
SAMPLE ASSET_RIDE_1
SAMPLE ASSET_SPLASH_1
SAMPLE ASSET_BASS_1
# === KICK PATTERNS ===
# Varied kicks for different sections
PATTERN kick_basic
0.0, ASSET_KICK_1, 1.0, 0.0
2.0, ASSET_KICK_1, 1.0, 0.0
2.5, ASSET_KICK_2, 0.7, -0.2
PATTERN kick_varied
0.0, ASSET_KICK_2, 1.0, 0.0
2.0, ASSET_KICK_3, 0.95, 0.0
2.5, ASSET_KICK_1, 0.7, 0.2
PATTERN kick_dense
0.0, ASSET_KICK_1, 1.0, 0.0
0.5, ASSET_KICK_2, 0.6, -0.2
1.0, ASSET_KICK_3, 0.95, 0.0
1.5, ASSET_KICK_2, 0.6, 0.2
2.0, ASSET_KICK_1, 1.0, 0.0
2.5, ASSET_KICK_2, 0.6, -0.2
3.0, ASSET_KICK_3, 0.95, 0.0
3.5, ASSET_KICK_2, 0.6, 0.2
# === SNARE PATTERNS ===
# Louder snare for more punch
PATTERN snare_basic
1.0, ASSET_SNARE_1, 1.1, 0.1
3.0, ASSET_SNARE_1, 1.1, 0.1
PATTERN snare_varied
1.0, ASSET_SNARE_2, 1.05, -0.1
3.0, ASSET_SNARE_4, 1.1, 0.1
PATTERN snare_dense
0.5, ASSET_SNARE_3, 0.9, 0.0
1.0, ASSET_SNARE_1, 1.1, 0.1
1.5, ASSET_SNARE_4, 0.85, 0.0
2.5, ASSET_SNARE_3, 0.9, 0.0
3.0, ASSET_SNARE_2, 1.05, 0.1
3.5, ASSET_SNARE_4, 0.85, 0.0
# === HIHAT PATTERNS ===
PATTERN hihat_basic
0.0, ASSET_HIHAT_2, 0.7, -0.3
0.5, ASSET_HIHAT_1, 0.35, 0.3
1.0, ASSET_HIHAT_2, 0.7, -0.3
1.5, ASSET_HIHAT_1, 0.35, 0.3
2.0, ASSET_HIHAT_2, 0.7, -0.3
2.5, ASSET_HIHAT_1, 0.35, 0.3
3.0, ASSET_HIHAT_2, 0.7, -0.3
3.5, ASSET_HIHAT_1, 0.35, 0.3
PATTERN hihat_varied
0.0, ASSET_HIHAT_3, 0.7, -0.3
0.5, ASSET_HIHAT_1, 0.35, 0.3
1.0, ASSET_HIHAT_4, 0.65, -0.2
1.5, ASSET_HIHAT_1, 0.35, 0.3
2.0, ASSET_HIHAT_3, 0.7, -0.3
2.5, ASSET_HIHAT_1, 0.35, 0.3
3.0, ASSET_HIHAT_4, 0.65, -0.2
3.5, ASSET_HIHAT_1, 0.35, 0.3
# === CYMBAL PATTERNS ===
# Crash for major transitions only
PATTERN crash
0.0, ASSET_CRASH_1, 0.85, 0.0
# Ride for driving the beat (replaces most crashes)
PATTERN ride
0.0, ASSET_RIDE_1, 0.75, 0.2
# Faster ride beat for intensity
PATTERN ride_fast
0.0, ASSET_RIDE_1, 0.75, 0.2
0.5, ASSET_RIDE_1, 0.6, 0.2
1.0, ASSET_RIDE_1, 0.75, 0.2
1.5, ASSET_RIDE_1, 0.6, 0.2
2.0, ASSET_RIDE_1, 0.75, 0.2
2.5, ASSET_RIDE_1, 0.6, 0.2
3.0, ASSET_RIDE_1, 0.75, 0.2
3.5, ASSET_RIDE_1, 0.6, 0.2
# Splash for accent/variation
PATTERN splash
0.0, ASSET_SPLASH_1, 0.7, -0.2
# === BASS PATTERNS ===
# Progressive bass introduction with reduced volumes
PATTERN bass_e_soft
0.0, NOTE_E2, 0.4, 0.0
2.0, NOTE_E2, 0.35, 0.0
PATTERN bass_e
0.0, NOTE_E2, 0.5, 0.0
1.0, NOTE_E2, 0.4, 0.0
2.0, NOTE_E2, 0.5, 0.0
2.5, NOTE_E2, 0.35, 0.0
3.0, NOTE_E2, 0.4, 0.0
PATTERN bass_eg
0.0, NOTE_E2, 0.5, 0.0
1.0, NOTE_E2, 0.4, 0.0
2.0, NOTE_G2, 0.5, 0.0
3.0, NOTE_G2, 0.4, 0.0
PATTERN bass_progression
0.0, NOTE_E2, 0.5, 0.0
1.0, NOTE_D2, 0.45, 0.0
2.0, NOTE_C2, 0.5, 0.0
3.0, NOTE_G2, 0.4, 0.0
# === SYNCOPATED BASS PATTERNS ===
# Punchy, syncopated bass with short notes for final section
PATTERN bass_synco_1
0.0, NOTE_E2, 0.6, 0.0
0.25, NOTE_E2, 0.5, 0.1
0.75, NOTE_E2, 0.55, -0.1
1.5, NOTE_E2, 0.5, 0.0
2.0, NOTE_E2, 0.6, 0.0
2.75, NOTE_G2, 0.55, 0.1
3.25, NOTE_E2, 0.5, 0.0
PATTERN bass_synco_2
0.0, NOTE_E2, 0.6, 0.0
0.5, NOTE_D2, 0.55, -0.1
1.25, NOTE_E2, 0.5, 0.1
1.75, NOTE_D2, 0.5, 0.0
2.0, NOTE_C2, 0.6, 0.0
2.5, NOTE_E2, 0.5, 0.1
3.0, NOTE_G2, 0.6, 0.0
3.5, NOTE_E2, 0.5, -0.1
PATTERN bass_synco_3
0.0, NOTE_E2, 0.65, 0.0
0.25, NOTE_E2, 0.5, 0.0
0.5, NOTE_E2, 0.55, 0.1
1.0, NOTE_G2, 0.6, 0.0
1.5, NOTE_E2, 0.5, -0.1
2.25, NOTE_D2, 0.55, 0.0
2.75, NOTE_E2, 0.5, 0.1
3.5, NOTE_E2, 0.55, 0.0
# === SCORE ===
SCORE
# Phase 1: Intro - Minimal setup (0-4s)
0.0, crash
0.0, kick_basic
0.0, hihat_basic
2.0, kick_basic
2.0, snare_basic
2.0, hihat_basic
# Phase 2: Build - Add variety (4-8s)
4.0, ride
4.0, kick_varied
4.0, snare_basic
4.0, hihat_varied
6.0, kick_varied
6.0, snare_varied
6.0, hihat_varied
# Phase 3: Introduce bass softly (8-12s)
8.0, splash
8.0, kick_basic
8.0, snare_basic
8.0, hihat_basic
8.0, bass_e_soft
10.0, kick_varied
10.0, snare_varied
10.0, hihat_varied
10.0, bass_e_soft
# Phase 4: Acceleration section (12-16s music time)
# tempo_scale accelerates from 1.0 to 2.0
12.0, ride
12.0, kick_basic
12.0, snare_basic
12.0, hihat_basic
12.0, bass_e
14.0, kick_varied
14.0, snare_varied
14.0, hihat_varied
14.0, bass_eg
# Phase 5: After acceleration reset - denser patterns (16-20s)
# tempo_scale = 1.0 with 2x denser patterns
16.0, crash
16.0, kick_dense
16.0, snare_dense
16.0, hihat_varied
16.0, bass_e
18.0, kick_dense
18.0, snare_dense
18.0, hihat_basic
18.0, bass_progression
# Phase 6: Continue buildup (20-24s)
20.0, ride
20.0, kick_dense
20.0, snare_dense
20.0, hihat_varied
20.0, bass_e
22.0, kick_dense
22.0, snare_dense
22.0, hihat_basic
22.0, bass_eg
# Phase 7: Slow-down section (24-28s music time)
# tempo_scale decelerates from 1.0 to 0.5
24.0, splash
24.0, kick_dense
24.0, snare_dense
24.0, hihat_varied
24.0, bass_progression
26.0, kick_dense
26.0, snare_dense
26.0, hihat_basic
26.0, bass_e
# Phase 8: Build to break (28-31s)
28.0, ride_fast
28.0, kick_basic
28.0, snare_varied
28.0, hihat_varied
28.0, bass_eg
30.0, kick_varied
30.0, snare_basic
30.0, hihat_basic
30.0, bass_progression
# DRAMATIC BREAK: 1 beat of silence before climax (31-32s)
31.0, hihat_basic
# Phase 9: CLIMAX - Punchy syncopated bass with fast ride (32-36s)
32.0, crash
32.0, ride_fast
32.0, kick_dense
32.0, snare_dense
32.0, hihat_varied
32.0, bass_synco_1
34.0, ride_fast
34.0, kick_dense
34.0, snare_dense
34.0, hihat_basic
34.0, bass_synco_2
# Phase 10: Final push with syncopation (36-38s)
36.0, ride_fast
36.0, kick_dense
36.0, snare_dense
36.0, hihat_varied
36.0, bass_synco_3
# Ending
38.0, crash
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