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# Tempo Test Track - Drum beat with acceleration/deceleration tests
# Tests variable tempo system with clear, debuggable patterns

# Import drum samples
SAMPLE ASSET_KICK_1
SAMPLE ASSET_KICK_2
SAMPLE ASSET_SNARE_1
SAMPLE ASSET_SNARE_3
SAMPLE ASSET_HIHAT_1
SAMPLE ASSET_HIHAT_2
SAMPLE ASSET_CRASH_1
SAMPLE ASSET_BASS_1

# Simple kick pattern with light syncopation
# Pattern duration: 4 beats (2 seconds at 120 BPM)
PATTERN kick_basic
  0.0, ASSET_KICK_1, 1.0, 0.0
  2.0, ASSET_KICK_1, 1.0, 0.0
  2.5, ASSET_KICK_2, 0.7, -0.2

# Snare on beats 2 and 4
PATTERN snare_basic
  1.0, ASSET_SNARE_1, 0.9, 0.1
  3.0, ASSET_SNARE_1, 0.9, 0.1

# Hi-hat 8th notes with stress on beats
PATTERN hihat_stressed
  0.0, ASSET_HIHAT_2, 0.8, -0.3
  0.5, ASSET_HIHAT_1, 0.4, 0.3
  1.0, ASSET_HIHAT_2, 0.8, -0.3
  1.5, ASSET_HIHAT_1, 0.4, 0.3
  2.0, ASSET_HIHAT_2, 0.8, -0.3
  2.5, ASSET_HIHAT_1, 0.4, 0.3
  3.0, ASSET_HIHAT_2, 0.8, -0.3
  3.5, ASSET_HIHAT_1, 0.4, 0.3

# Denser kick pattern for reset trick (2x faster)
PATTERN kick_dense
  0.0, ASSET_KICK_1, 1.0, 0.0
  0.5, ASSET_KICK_2, 0.6, -0.2
  1.0, ASSET_KICK_1, 1.0, 0.0
  1.5, ASSET_KICK_2, 0.6, 0.2
  2.0, ASSET_KICK_1, 1.0, 0.0
  2.5, ASSET_KICK_2, 0.6, -0.2
  3.0, ASSET_KICK_1, 1.0, 0.0
  3.5, ASSET_KICK_2, 0.6, 0.2

# Denser snare pattern
PATTERN snare_dense
  0.5, ASSET_SNARE_3, 0.7, 0.0
  1.0, ASSET_SNARE_1, 0.9, 0.1
  1.5, ASSET_SNARE_3, 0.7, 0.0
  2.5, ASSET_SNARE_3, 0.7, 0.0
  3.0, ASSET_SNARE_1, 0.9, 0.1
  3.5, ASSET_SNARE_3, 0.7, 0.0

# Crash accent
PATTERN crash
  0.0, ASSET_CRASH_1, 0.85, 0.0

# Bass line in E
PATTERN bass_e
  0.0, NOTE_E2, 0.9, 0.0
  1.0, NOTE_E2, 0.7, 0.0
  2.0, NOTE_E2, 0.9, 0.0
  2.5, NOTE_E2, 0.6, 0.0
  3.0, NOTE_E2, 0.7, 0.0

# Bass line with variation (E-G progression)
PATTERN bass_eg
  0.0, NOTE_E2, 0.9, 0.0
  1.0, NOTE_E2, 0.7, 0.0
  2.0, NOTE_G2, 0.9, 0.0
  3.0, NOTE_G2, 0.7, 0.0

# Simple melody in E minor
PATTERN melody_em
  0.0, NOTE_E4, 0.7, 0.0
  0.5, NOTE_G4, 0.6, 0.1
  1.0, NOTE_B4, 0.7, -0.1
  2.0, NOTE_A4, 0.6, 0.0
  2.5, NOTE_G4, 0.6, 0.1
  3.0, NOTE_E4, 0.7, 0.0

# Score: time_sec, pattern_name
# NOTE: Timing in MUSIC TIME (not physical time)
# Physical time will vary based on tempo_scale in main.cc
SCORE
# Phase 1: Steady beat (0-10s music time)
# tempo_scale = 1.0 throughout
  0.0, crash
  0.0, kick_basic
  0.0, snare_basic
  0.0, hihat_stressed

  2.0, kick_basic
  2.0, snare_basic
  2.0, hihat_stressed

  4.0, crash
  4.0, kick_basic
  4.0, snare_basic
  4.0, hihat_stressed

  6.0, kick_basic
  6.0, snare_basic
  6.0, hihat_stressed

  8.0, crash
  8.0, kick_basic
  8.0, snare_basic
  8.0, hihat_stressed

# Phase 2: Acceleration section (10-15s music time)
# tempo_scale accelerates from 1.0 to 2.0
# Then resets to 1.0 with denser patterns
  10.0, crash
  10.0, kick_basic
  10.0, snare_basic
  10.0, hihat_stressed
  10.0, bass_e

  12.0, kick_basic
  12.0, snare_basic
  12.0, hihat_stressed
  12.0, bass_e

  14.0, kick_basic
  14.0, snare_basic
  14.0, hihat_stressed
  14.0, bass_e

# Phase 3: After reset - denser patterns (16-20s music time)
# tempo_scale = 1.0 with 2x denser patterns
  16.0, crash
  16.0, kick_dense
  16.0, snare_dense
  16.0, hihat_stressed
  16.0, bass_e

  18.0, kick_dense
  18.0, snare_dense
  18.0, hihat_stressed
  18.0, bass_eg

# Phase 4: Slow-down section (20-25s music time)
# tempo_scale decelerates from 1.0 to 0.5
# Then resets to 1.0
  20.0, crash
  20.0, kick_dense
  20.0, snare_dense
  20.0, hihat_stressed
  20.0, bass_e

  22.0, kick_dense
  22.0, snare_dense
  22.0, hihat_stressed
  22.0, bass_e

  24.0, kick_dense
  24.0, snare_dense
  24.0, hihat_stressed
  24.0, bass_eg

# Phase 5: After slow-down reset (26-30s music time)
# Back to normal tempo with bass
  26.0, crash
  26.0, kick_basic
  26.0, snare_basic
  26.0, hihat_stressed
  26.0, bass_e

  28.0, kick_basic
  28.0, snare_basic
  28.0, hihat_stressed
  28.0, bass_eg

# Phase 6: Add melody (30s+ music time)
  30.0, crash
  30.0, kick_basic
  30.0, snare_basic
  30.0, hihat_stressed
  30.0, bass_e
  30.0, melody_em

  32.0, kick_basic
  32.0, snare_basic
  32.0, hihat_stressed
  32.0, bass_eg
  32.0, melody_em

  34.0, kick_basic
  34.0, snare_basic
  34.0, hihat_stressed
  34.0, bass_e
  34.0, melody_em

  36.0, crash
  36.0, kick_basic
  36.0, snare_basic
  36.0, hihat_stressed
  36.0, bass_eg
  36.0, melody_em

# Ending
  38.0, crash