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# Rock Demo Track - Full drum kit arrangement
# Samples: name, freq, duration, amp, attack, harmonics, harmonic_decay (for generated)
# OR SAMPLE ASSET_ASSETID (for assets)
# Import all available drum samples
SAMPLE ASSET_KICK_1
SAMPLE ASSET_KICK_2
SAMPLE ASSET_KICK_3
SAMPLE ASSET_SNARE_1
SAMPLE ASSET_SNARE_2
SAMPLE ASSET_SNARE_3
SAMPLE ASSET_SNARE_4
SAMPLE ASSET_HIHAT_1
SAMPLE ASSET_HIHAT_2
SAMPLE ASSET_HIHAT_3
SAMPLE ASSET_HIHAT_4
SAMPLE ASSET_CRASH_1
SAMPLE ASSET_RIDE_1
SAMPLE ASSET_SPLASH_1
SAMPLE ASSET_BASS_1
SAMPLE ASSET_SYNTH_BASS_1
# Rock beat - kick and snare foundation (4/4 time)
PATTERN rock_beat
0.0, ASSET_KICK_1, 1.0, 0.0
1.0, ASSET_SNARE_3, 0.9, 0.1
2.0, ASSET_KICK_1, 1.0, 0.0
2.5, ASSET_KICK_1, 0.7, -0.1
3.0, ASSET_SNARE_3, 0.9, 0.1
# Heavy double kick pattern
PATTERN double_kick
0.0, ASSET_KICK_3, 1.0, 0.0
0.5, ASSET_KICK_2, 0.8, -0.2
1.0, ASSET_SNARE_4, 0.95, 0.2
1.5, ASSET_KICK_3, 0.7, 0.1
2.0, ASSET_KICK_3, 1.0, 0.0
2.5, ASSET_KICK_2, 0.8, -0.2
3.0, ASSET_SNARE_4, 0.95, 0.2
3.5, ASSET_KICK_3, 0.6, 0.1
# Standard 8th note hi-hat pattern
PATTERN hihat_8th
0.0, ASSET_HIHAT_2, 0.6, -0.3
0.5, ASSET_HIHAT_1, 0.45, 0.3
1.0, ASSET_HIHAT_2, 0.6, -0.3
1.5, ASSET_HIHAT_1, 0.45, 0.3
2.0, ASSET_HIHAT_2, 0.6, -0.3
2.5, ASSET_HIHAT_1, 0.45, 0.3
3.0, ASSET_HIHAT_2, 0.6, -0.3
3.5, ASSET_HIHAT_1, 0.45, 0.3
# 16th note hi-hat for intensity
PATTERN hihat_16th
0.0, ASSET_HIHAT_3, 0.7, -0.4
0.25, ASSET_HIHAT_1, 0.35, 0.4
0.5, ASSET_HIHAT_3, 0.55, -0.2
0.75, ASSET_HIHAT_1, 0.35, 0.2
1.0, ASSET_HIHAT_3, 0.7, -0.4
1.25, ASSET_HIHAT_1, 0.35, 0.4
1.5, ASSET_HIHAT_3, 0.55, -0.2
1.75, ASSET_HIHAT_1, 0.35, 0.2
2.0, ASSET_HIHAT_3, 0.7, -0.4
2.25, ASSET_HIHAT_1, 0.35, 0.4
2.5, ASSET_HIHAT_3, 0.55, -0.2
2.75, ASSET_HIHAT_1, 0.35, 0.2
3.0, ASSET_HIHAT_3, 0.7, -0.4
3.25, ASSET_HIHAT_1, 0.35, 0.4
3.5, ASSET_HIHAT_3, 0.55, -0.2
3.75, ASSET_HIHAT_1, 0.35, 0.2
# Ride cymbal pattern for variation
PATTERN ride_pattern
0.0, ASSET_RIDE_1, 0.65, 0.5
0.5, ASSET_RIDE_1, 0.5, -0.3
1.0, ASSET_RIDE_1, 0.65, 0.5
1.5, ASSET_RIDE_1, 0.5, -0.3
2.0, ASSET_RIDE_1, 0.65, 0.5
2.5, ASSET_RIDE_1, 0.5, -0.3
3.0, ASSET_RIDE_1, 0.7, 0.5
3.5, ASSET_RIDE_1, 0.5, -0.3
# Crash accents (single crash at start)
PATTERN crash_accent
0.0, ASSET_CRASH_1, 0.85, 0.0
# Splash accent for transitions
PATTERN splash_accent
0.0, ASSET_SPLASH_1, 0.75, 0.3
# Fill pattern with snare rolls and toms
PATTERN snare_fill
0.0, ASSET_SNARE_2, 0.6, -0.4
0.25, ASSET_SNARE_2, 0.65, -0.2
0.5, ASSET_SNARE_2, 0.7, 0.0
0.75, ASSET_SNARE_3, 0.75, 0.2
1.0, ASSET_SNARE_3, 0.8, 0.4
1.25, ASSET_SNARE_4, 0.85, 0.2
1.5, ASSET_SNARE_4, 0.9, 0.0
1.75, ASSET_SNARE_4, 0.95, -0.2
# Power chord progression in E minor
PATTERN power_riff
0.0, E2, 0.8, -0.5
0.5, E2, 0.6, -0.5
1.0, G2, 0.8, -0.3
1.5, G2, 0.6, -0.3
2.0, A2, 0.8, 0.3
2.5, A2, 0.6, 0.3
3.0, B2, 0.8, 0.5
3.5, B2, 0.6, 0.5
# Lead melody in E minor scale
PATTERN lead_melody
0.0, E4, 0.7, 0.0
0.5, G4, 0.65, 0.1
1.0, B4, 0.7, -0.1
1.5, D5, 0.65, 0.2
2.0, E5, 0.75, -0.2
2.5, D5, 0.65, 0.1
3.0, B4, 0.7, 0.0
3.5, A4, 0.65, -0.1
# Bass line synced with kick
PATTERN bass_line
0.0, E2, 0.9, 0.0
1.0, E2, 0.75, 0.0
2.0, E2, 0.9, 0.0
2.5, E2, 0.7, 0.0
3.0, G2, 0.85, 0.0
# Score: time_sec, pattern_name
# NOTE: Patterns are 4 beats = 2 seconds at 120 BPM
SCORE
# Intro - Build up with hi-hat and kick (0-4s)
0.0, crash_accent
0.0, hihat_8th
0.0, rock_beat
2.0, hihat_8th
2.0, rock_beat
# Main groove - Add bass (4-8s)
4.0, crash_accent
4.0, hihat_8th
4.0, rock_beat
4.0, bass_line
6.0, hihat_8th
6.0, rock_beat
6.0, bass_line
# Add melody and increase intensity (8-12s)
8.0, splash_accent
8.0, hihat_16th
8.0, double_kick
8.0, bass_line
8.0, lead_melody
10.0, hihat_16th
10.0, double_kick
10.0, bass_line
10.0, lead_melody
# Ride variation (12-16s)
12.0, crash_accent
12.0, ride_pattern
12.0, double_kick
12.0, power_riff
14.0, ride_pattern
14.0, double_kick
14.0, power_riff
# Fill and breakdown (16-18s)
16.0, snare_fill
16.0, hihat_16th
17.0, splash_accent
17.0, hihat_8th
17.0, rock_beat
17.0, bass_line
# Climax with all elements (18-22s)
18.0, crash_accent
18.0, hihat_16th
18.0, double_kick
18.0, bass_line
18.0, lead_melody
20.0, hihat_16th
20.0, double_kick
20.0, bass_line
20.0, power_riff
# Final fill and outro (22-24s)
22.0, snare_fill
22.0, hihat_16th
23.0, crash_accent
23.0, rock_beat
23.0, bass_line
# Ending crash
25.0, crash_accent
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