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path: root/assets/final/test_assets_list.txt
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# Asset Name, Compression Type, Filename/Placeholder, Description
TEST_ASSET_1, NONE, test_asset.txt, "A simple text file for testing."
NULL_ASSET, NONE, null.bin, "A zero-byte file."
SHADER_SNIPPET_A, NONE, shaders/test_snippet_a.wgsl, "Test snippet A"
SHADER_SNIPPET_B, NONE, shaders/test_snippet_b.wgsl, "Test snippet B"
PROC_NOISE_256, PROC(gen_noise, 4321, 8), _, "Procedural noise for testing"
TEST_IMAGE, NONE, test_image.tga, "A test TGA image"
TEST_MESH, NONE, test_mesh.obj, "A simple test cube mesh"
PROC_UNKNOWN, PROC(gen_unknown_func, 0), _, "Unknown proc function"
PROC_FAIL, PROC(gen_noise, -1337, 8), _, "Failing proc function"

# --- Required Shaders for Renderer3D ---
SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader"
SHADER_RENDERER_3D, NONE, shaders/renderer_3d.wgsl, "Hybrid 3D Renderer Shader"
SHADER_SKYBOX, NONE, shaders/skybox.wgsl, "Skybox background shader"
SHADER_COMMON_UNIFORMS, NONE, shaders/common_uniforms.wgsl, "Common Uniforms Snippet"
SHADER_MATH_SDF_SHAPES, NONE, shaders/math/sdf_shapes.wgsl, "SDF Shapes Snippet"
SHADER_MATH_SDF_UTILS, NONE, shaders/math/sdf_utils.wgsl, "SDF Utils Snippet"
SHADER_RENDER_SHADOWS, NONE, shaders/render/shadows.wgsl, "Shadows Snippet"
SHADER_RENDER_SCENE_QUERY_BVH, NONE, shaders/render/scene_query_bvh.wgsl, "Scene Query Snippet (BVH)"
SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, "Scene Query Snippet (Linear)"
SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet"
SHADER_RAY_BOX, NONE, shaders/ray_box.wgsl, "Ray-Box Intersection Snippet"