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# Asset Name, Compression Type, Filename/Placeholder, Description
TEST_ASSET_1, NONE, test_asset.txt, "A simple text file for testing."
NULL_ASSET, NONE, null.bin, "A zero-byte file."
SHADER_SNIPPET_A, NONE, shaders/test_snippet_a.wgsl, "Test snippet A"
SHADER_SNIPPET_B, NONE, shaders/test_snippet_b.wgsl, "Test snippet B"
PROC_NOISE_256, PROC(gen_noise, 4321, 8), _, "Procedural noise for testing"
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