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struct CommonUniforms {
resolution: vec2<f32>,
aspect_ratio: f32,
time: f32,
beat: f32,
audio_intensity: f32,
};
struct GlobalUniforms {
view_proj: mat4x4<f32>,
inv_view_proj: mat4x4<f32>,
camera_pos_time: vec4<f32>,
params: vec4<f32>,
resolution: vec2<f32>,
};
struct ObjectData {
model: mat4x4<f32>,
inv_model: mat4x4<f32>,
color: vec4<f32>,
params: vec4<f32>,
};
struct ObjectsBuffer {
objects: array<ObjectData>,
};
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