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path: root/assets/final/shaders/common_uniforms.wgsl
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struct GlobalUniforms {
    view_proj: mat4x4<f32>,
    camera_pos_time: vec4<f32>,
    params: vec4<f32>,
};
struct ObjectData {
    model: mat4x4<f32>,
    inv_model: mat4x4<f32>,
    color: vec4<f32>,
    params: vec4<f32>,
};
struct ObjectsBuffer {
    objects: array<ObjectData>,
};