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# Asset Name, Compression Type, Filename/Placeholder, Description
# --- Drum & Percussion Samples ---
KICK_1, NONE, kick1.spec, "A drum kick sample"
KICK_2, NONE, KICK_606.spec, "606 Kick"
KICK_3, NONE, KICK_90S_2.spec, "90s Kick"
SNARE_1, NONE, snare1.spec, "A snare drum sample"
SNARE_2, NONE, SNARE_808.spec, "808 Snare"
SNARE_3, NONE, SNARE_909_TUNE_8.spec, "909 Snare"
SNARE_4, NONE, SNARE_BLUE_ROOM.spec, "Snare Blue Room"
HIHAT_1, NONE, hihat1.spec, "A hi-hat sample"
HIHAT_2, NONE, HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat"
HIHAT_3, NONE, HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat"
HIHAT_4, NONE, HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat"
CRASH_1, NONE, CRASH_DMX.spec, "DMX Crash"
RIDE_1, NONE, RIDE_CUP_1.spec, "Ride Cymbal"
SPLASH_1, NONE, SPLASH_GROUNDED.spec, "Splash Cymbal"
# --- Melodic Samples ---
BASS_1, NONE, BASS_GUITAR_FEEL.spec, "Bass Guitar"
SYNTH_BASS_1, NONE, SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass"
# --- Procedural Textures ---
NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping"
# --- WGSL Shaders & Snippets ---
SHADER_RENDERER_3D, NONE, shaders/renderer_3d.wgsl, "Hybrid 3D Renderer Shader"
SHADER_COMMON_UNIFORMS, NONE, shaders/common_uniforms.wgsl, "Common Uniforms Snippet"
SHADER_SDF_PRIMITIVES, NONE, shaders/sdf_primitives.wgsl, "SDF Primitives Snippet"
SHADER_LIGHTING, NONE, shaders/lighting.wgsl, "Lighting Snippet"
SHADER_RAY_BOX, NONE, shaders/ray_box.wgsl, "Ray-Box Intersection Snippet"
SHADER_MAIN, NONE, shaders/main_shader.wgsl, "Main Heptagon Shader"
SHADER_PARTICLE_COMPUTE, NONE, shaders/particle_compute.wgsl, "Particle Compute Shader"
SHADER_PARTICLE_RENDER, NONE, shaders/particle_render.wgsl, "Particle Render Shader"
SHADER_PASSTHROUGH, NONE, shaders/passthrough.wgsl, "Passthrough Shader"
SHADER_ELLIPSE, NONE, shaders/ellipse.wgsl, "Ellipse Shader"
SHADER_PARTICLE_SPRAY_COMPUTE, NONE, shaders/particle_spray_compute.wgsl, "Particle Spray Compute"
SHADER_GAUSSIAN_BLUR, NONE, shaders/gaussian_blur.wgsl, "Gaussian Blur Shader"
SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader"
SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader"
SHADER_CHROMA_ABERRATION, NONE, shaders/chroma_aberration.wgsl, "Chroma Aberration Shader"
SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader"
SHADER_SKYBOX, NONE, shaders/skybox.wgsl, "Skybox background shader"
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