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# Asset Name, Compression Type, Filename/Placeholder, Description
KICK_1, NONE, kick1.spec, "A drum kick sample"
SNARE_1, NONE, snare1.spec, "A snare drum sample"
HIHAT_1, NONE, hihat1.spec, "A hi-hat sample"
NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping"
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