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# To-Do List
**High-level task tracker.** See individual design docs for implementation details.
**Completed tasks:** `doc/COMPLETED.md`
---
## Priority 1: Spectral Brush Editor (Task #5) [IN PROGRESS]
Web-based tool for procedurally tracing audio spectrograms. Replaces large `.spec` assets with tiny C++ code (50-100× compression).
**Design:** `doc/SPECTRAL_BRUSH_EDITOR.md`
**Phases:** C++ Runtime → Editor Core → File I/O → Extensions
**Impact:** 5 KB .spec → ~100 bytes C++ code
---
## Priority 2: Workspace System (Task #77)
Self-contained workspaces for parallel demo development. Each workspace contains timeline, music, assets, and shaders.
**Design:** `doc/WORKSPACE_SYSTEM.md`
**Structure:** `/workspaces/{main,test,...}` + `/assets/common/` for shared resources
**Benefit:** Clean separation, easy switching (`-DDEMO_WORKSPACE=main`), scales to multiple demos
**Effort:** 12-16 hours
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## Priority 3: 3D System Enhancements (Task #18)
Pipeline for importing complex 3D scenes to replace hardcoded geometry.
**Status:** C++ object data loading complete. Shader SDF integration pending.
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## Priority 4: WGSL Modularization (Task #50) [RECURRENT]
Ongoing shader code hygiene. Refactor for granular, reusable snippets.
**Sub-tasks:**
- Split `common_uniforms.wgsl` into separate files (Low priority)
- Type-safe shader composition to prevent raw string usage (Low priority)
---
## Future: Size Optimization (64k Target)
Final phase tasks for reaching 64KB binary size:
- **Task #22:** Windows Native Platform (replace GLFW with Win32)
- **Task #28:** Spectrogram Quantization (optimize frequency distribution)
- **Task #34:** Full STL Removal (custom containers)
- **Task #35:** CRT Replacement (CRT-free entry)
- **Task #76:** External Library Size Measurement (see `doc/SIZE_MEASUREMENT.md`)
---
**Backlog:** `doc/BACKLOG.md` for untriaged ideas
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