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# To-Do List
**High-level task tracker.** See individual design docs for implementation details.
**Completed tasks:** `doc/COMPLETED.md`
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## Priority 1: Spectral Brush Editor (Task #5) [IN PROGRESS]
Procedural spectrogram tool: 50-100× compression (5 KB .spec → ~100 bytes C++).
**Design:** `doc/SPECTRAL_BRUSH_EDITOR.md`
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## ~~Priority 2: Workspace System (Task #77)~~ [COMPLETED]
Self-contained workspaces for parallel demo development.
**Design:** `doc/WORKSPACE_SYSTEM.md`
**Usage:** `cmake -B build -DDEMO_WORKSPACE=main`
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## Priority 3: 3D System Enhancements (Task #18)
Pipeline for importing complex 3D scenes to replace hardcoded geometry.
**Status:** C++ object data loading complete. Shader SDF integration pending.
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## Priority 4: WGSL Modularization (Task #50) [RECURRENT]
Ongoing shader code hygiene for granular, reusable snippets.
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## Future: Size Optimization (64k Target)
- Task #22: Windows Native Platform (Win32)
- Task #28: Spectrogram Quantization
- Task #34: Full STL Removal
- Task #35: CRT Replacement
**Measure:** `./scripts/measure_size.sh`
---
**Backlog:** `doc/BACKLOG.md` for untriaged ideas
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