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# Session Handoff - February 5, 2026
## Work Completed
### Task #56: Audio Lifecycle Refactor - Phases 1-3 Complete
#### Phase 1: Design & Prototype ✅
**New Components Created:**
1. **SpectrogramResourceManager** (`src/audio/spectrogram_resource_manager.{h,cc}`)
- Centralized resource loading and ownership management
- Handles both asset spectrograms (from AssetManager) and procedural notes
- Implements lazy loading strategy with metadata registration
- Clear ownership rules: Assets borrowed, procedurals owned
- Optional cache eviction support under `DEMO_ENABLE_CACHE_EVICTION` flag
2. **AudioEngine** (`src/audio/audio_engine.{h,cc}`)
- Unified audio subsystem manager
- Eliminates initialization order dependencies
- Manages synth, tracker, and resource manager lifecycle
- Timeline seeking support for debugging (under `!STRIP_ALL`)
- Clean API: `init()`, `shutdown()`, `reset()`, `seek()`
**Integration:**
- Added new files to CMakeLists.txt audio library
- Created comprehensive test suite (`src/tests/test_audio_engine.cc`)
#### Phase 2: Test Migration ✅
Migrated all tracker-related tests to use AudioEngine instead of directly calling `synth_init()` and `tracker_init()`:
**Tests Updated:**
- `test_tracker.cc`: Basic tracker functionality
- `test_tracker_timing.cc`: Timing verification with MockAudioBackend (7 tests)
- `test_variable_tempo.cc`: Variable tempo scaling (6 tests)
- `test_wav_dump.cc`: WAV dump backend verification
**Migration Pattern Applied:**
- Added `#include "audio/audio_engine.h"` to all test files
- Replaced `synth_init() + tracker_init()` with `AudioEngine::init()`
- Replaced `tracker_update(time)` with `engine.update(time)`
- Added `engine.shutdown()` at end of each test function
- Preserved `audio_init()/audio_shutdown()` where needed for backends
**Results:**
- All 20 tests pass (100% pass rate)
- Test suite time: 8.13s
- No regressions in test behavior
- Cleaner API with single initialization entry point
#### Phase 3: Production Integration ✅
**Pre-requisite Fix:**
Fixed pre-existing demo crash caused by procedural texture loading:
- Updated `flash_cube_effect.cc` to use `GetTextureAsset()` helper
- Updated `hybrid_3d_effect.cc` to use `GetTextureAsset()` helper
- Problem: Manual size checks expected 262,144 bytes but actual was 262,152 bytes (includes 8-byte header)
- Solution: Use helper function that properly parses header
- Result: Demo runs without crashes
**Main Production Code Updated:**
- `src/main.cc`:
- Added `#include "audio/audio_engine.h"`
- Replaced `synth_init() + tracker_init()` with `AudioEngine::init()`
- Replaced all `tracker_update(g_music_time)` calls with `g_audio_engine.update(g_music_time)`
- Direct synth calls (`synth_register_spectrogram()`, `synth_get_output_peak()`) preserved (valid usage)
**Results:**
- All 20 tests pass (100% pass rate)
- Demo runs successfully without crashes
- Initialization order fragility eliminated in production code
#### Phase 4: Cleanup & Documentation ✅
**Backwards Compatibility Removal:**
- Removed `synth_init()` call from `audio_init()` in `audio.cc`
- Added comment explaining that `audio_init()` no longer initializes synth
- Verified all tests either use AudioEngine or explicitly call synth_init()
- No test breakage - all 20 tests pass
**Documentation Updates:**
- Updated `HOWTO.md`:
- Added "Audio System" section with AudioEngine usage examples
- Documented what to use AudioEngine for vs direct synth API calls
- Added testing guidelines
- Updated `CONTRIBUTING.md`:
- Added "Audio Subsystem Initialization" protocol
- Documented production code patterns
- Documented test patterns
- Clarified when direct synth API usage is appropriate
**Binary Size Verification:**
- Size-optimized build: 5.0MB
- Debug build: 6.2MB
- AudioEngine overhead: <500 bytes (negligible impact)
- No size regression from refactor
**Results:**
- All 20 tests pass (100% pass rate)
- Demo runs successfully
- Documentation is clear and comprehensive
- No backwards compatibility issues
- Binary size impact within acceptable limits
## Current Status
**Completed:**
- ✅ Phase 1 (Design & Prototype) of Task #56
- ✅ Phase 2 (Test Migration) of Task #56
- ✅ Phase 3 (Production Integration) of Task #56
- ✅ Phase 4 (Cleanup & Documentation) of Task #56
**Task #56: COMPLETE** ✅
All phases of the Audio Lifecycle Refactor are complete. The fragile initialization order dependency between synth and tracker has been eliminated.
## Test Results
All tests passing:
```
100% tests passed, 0 tests failed out of 20
Total Test time (real) = 8.13 sec
```
## Production Verification
Demo runs successfully:
- Procedural texture loading fixed (NOISE_TEX)
- AudioEngine initialization working correctly
- Music playback functional
- No crashes or validation errors
## Files Modified in This Session
**Phase 1:**
- `src/audio/audio_engine.h` (new)
- `src/audio/audio_engine.cc` (new)
- `src/audio/spectrogram_resource_manager.h` (new)
- `src/audio/spectrogram_resource_manager.cc` (new)
- `src/tests/test_audio_engine.cc` (new)
- `src/CMakeLists.txt` (updated)
**Phase 2:**
- `src/tests/test_tracker.cc` (migrated to AudioEngine)
- `src/tests/test_tracker_timing.cc` (migrated to AudioEngine)
- `src/tests/test_variable_tempo.cc` (migrated to AudioEngine)
- `src/tests/test_wav_dump.cc` (migrated to AudioEngine)
**Phase 3:**
- `src/gpu/effects/flash_cube_effect.cc` (fixed texture loading crash)
- `src/gpu/effects/hybrid_3d_effect.cc` (fixed texture loading crash)
- `src/main.cc` (migrated to AudioEngine)
**Phase 4:**
- `src/audio/audio.cc` (removed synth_init() call from audio_init())
- `doc/HOWTO.md` (added AudioEngine usage documentation)
- `doc/CONTRIBUTING.md` (added audio initialization protocols)
## Technical Notes (AudioEngine Design)
**AudioEngine Design Philosophy:**
- Manages initialization order (synth before tracker)
- Owns SpectrogramResourceManager for lazy loading
- Does NOT wrap every synth API call - direct synth calls are valid
- Provides high-level lifecycle management, not a complete facade
**What to Use AudioEngine For:**
- Initialization: `engine.init()` instead of separate synth/tracker init
- Updates: `engine.update(music_time)` instead of `tracker_update()`
- Cleanup: `engine.shutdown()` instead of separate shutdown calls
- Seeking: `engine.seek(time)` for timeline navigation (debug builds)
**What NOT to Use AudioEngine For:**
- Registering spectrograms: Use `synth_register_spectrogram()` directly
- Triggering voices: Use `synth_trigger_voice()` directly (or engine.trigger_sample() for lazy loading)
- Getting output peak: Use `synth_get_output_peak()` directly
- Rendering audio: Use `synth_render()` directly (or engine.render())
The AudioEngine is a **lifecycle manager**, not a complete facade. Direct synth API usage is valid and encouraged for performance-critical paths.
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